My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Ice Golem Goblin Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Inferno Dragon Graveyard
Giant Snowball
Archers Goblin Hut Inferno Dragon Graveyard
Zap
Archers Goblin Hut Inferno Dragon Graveyard
Barbarian Barrel
Archers Knight Goblin Hut Graveyard
The Log
Archers Goblin Hut Graveyard
Earthquake
Archers Goblin Hut Graveyard
Arrows
Archers Goblin Hut Graveyard
Royal Delivery
Archers Knight Goblin Hut Inferno Dragon Graveyard
Fireball
Archers Goblin Hut Inferno Dragon
Poison
Archers Goblin Hut Graveyard
Lightning
Knight Ice Golem Goblin Hut Inferno Dragon
Rocket
Goblin Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Poison Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Archers Knight Poison Inferno Dragon Goblin Hut Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Archers Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Graveyard Archers Knight Ice Golem Goblin Hut Poison
Archers
Knight Ice Golem Zap Goblin Hut Inferno Dragon Graveyard
Knight
Archers Graveyard Zap Goblin Hut Poison
Ice Golem
Archers Graveyard Zap Goblin Hut
Goblin Hut
Zap Archers Knight Ice Golem Graveyard
Poison
Graveyard Zap Knight
Inferno Dragon
Archers
Graveyard
Zap Knight Ice Golem Poison Archers Goblin Hut

Defense Synergies 2 12

Zap
Archers Knight Ice Golem Goblin Hut Poison Inferno Dragon
Archers
Knight Ice Golem Zap Goblin Hut
Knight
Archers Zap Goblin Hut Poison
Ice Golem
Archers Zap Goblin Hut Poison Inferno Dragon
Goblin Hut
Zap Archers Knight Ice Golem
Poison
Zap Knight Ice Golem
Inferno Dragon
Zap Ice Golem
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Ice Golem Goblin Hut
Inferno Dragon Zap Knight Goblin Hut
Goblin Hut Archers Knight Inferno Dragon
Goblin Hut Inferno Dragon Knight
Poison
Zap Archers
Inferno Dragon Zap Archers Goblin Hut Poison
Zap Ice Golem Poison
Inferno Dragon Goblin Hut
Knight Archers Ice Golem
Archers Poison Zap Knight Ice Golem Goblin Hut
Inferno Dragon Zap Archers Goblin Hut Poison
Goblin Hut Zap Knight
Zap Goblin Hut Poison
Inferno Dragon Knight Goblin Hut
Zap Goblin Hut Inferno Dragon
Knight Goblin Hut Poison
Zap Archers Knight Goblin Hut
Zap Poison Archers Knight Ice Golem Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Archers Knight Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Ice Golem Goblin Hut
Poison Zap Archers Knight Ice Golem Inferno Dragon
Zap Knight Ice Golem Goblin Hut
Zap Knight Ice Golem
Knight Goblin Hut Inferno Dragon
Poison Zap Archers Ice Golem Goblin Hut
Archers Knight Ice Golem Goblin Hut
Knight Inferno Dragon
Zap Knight Ice Golem Goblin Hut Poison Inferno Dragon
Goblin Hut Inferno Dragon
Inferno Dragon Knight Goblin Hut
Zap Poison
Knight Ice Golem
Archers
Goblin Hut Zap Archers Knight Ice Golem Poison Inferno Dragon
Poison Zap Archers Ice Golem Goblin Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Ice Golem
Poison Zap
Goblin Hut Poison
Knight Ice Golem Poison
Poison Zap
Poison Zap Ice Golem
Archers Poison
Poison Zap Ice Golem
Poison Zap
Poison
Poison Zap Knight
Poison Zap Archers
Poison Knight Ice Golem Goblin Hut
Poison
Zap Ice Golem Goblin Hut Poison
Zap Goblin Hut Poison
Goblin Hut Poison
Poison
Zap Archers Poison
Zap Poison
Poison
Poison
Zap Poison
Zap Ice Golem Poison
Inferno Dragon
Poison Zap
Zap Poison
Poison Zap
Poison Zap Archers Ice Golem
Zap Goblin Hut Poison
Poison Zap
Zap Poison
Poison
Zap Archers Goblin Hut
Poison Zap Archers
Poison Knight
Zap Ice Golem Poison
Zap Poison
Zap Poison
Zap Poison
Poison Zap

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