My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Ice Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon Ice Wizard Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner Night Witch Graveyard
Giant Snowball
Archers Baby Dragon Miner Night Witch Graveyard
Zap
Archers Night Witch Graveyard
Barbarian Barrel
Archers Knight Ice Wizard Electro Wizard Night Witch Graveyard
The Log
Archers Graveyard
Earthquake
Archers Graveyard
Arrows
Archers Night Witch Graveyard
Royal Delivery
Archers Knight Baby Dragon Miner Ice Wizard Electro Wizard Night Witch Graveyard
Fireball
Archers Baby Dragon Ice Wizard Electro Wizard Night Witch
Poison
Archers Ice Wizard Electro Wizard Night Witch Graveyard
Lightning
Knight Baby Dragon Ice Wizard Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Miner Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Miner Ice Wizard Baby Dragon Electro Wizard Night Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Miner Ice Wizard

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Baby Dragon Miner Graveyard
Knight
Archers Baby Dragon Graveyard Miner Ice Wizard Electro Wizard Night Witch
Baby Dragon
Knight Graveyard Archers Miner Ice Wizard Electro Wizard
Miner
Archers Knight Baby Dragon Electro Wizard Graveyard
Ice Wizard
Knight Baby Dragon Graveyard
Electro Wizard
Graveyard Knight Baby Dragon Miner
Night Witch
Knight Graveyard
Graveyard
Knight Baby Dragon Electro Wizard Archers Miner Ice Wizard Night Witch

Defense Synergies 4 7

Archers
Knight Baby Dragon Ice Wizard Electro Wizard
Knight
Archers Ice Wizard Electro Wizard Baby Dragon Night Witch
Baby Dragon
Ice Wizard Archers Knight
Miner
Ice Wizard
Knight Baby Dragon Archers Night Witch
Electro Wizard
Knight Archers Night Witch
Night Witch
Knight Ice Wizard Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Electro Wizard
Knight Ice Wizard Electro Wizard Night Witch
Archers Knight Ice Wizard Electro Wizard Night Witch
Night Witch Knight Ice Wizard Electro Wizard
Archers Baby Dragon Ice Wizard Electro Wizard Night Witch
Electro Wizard Archers Baby Dragon Ice Wizard Night Witch
Baby Dragon Electro Wizard
Ice Wizard Night Witch
Knight Archers Miner Ice Wizard Electro Wizard Night Witch
Archers Ice Wizard Electro Wizard Knight Baby Dragon Night Witch
Archers Baby Dragon Ice Wizard Electro Wizard Night Witch
Night Witch Knight Ice Wizard Electro Wizard
Baby Dragon Electro Wizard Night Witch
Knight Electro Wizard
Electro Wizard
Knight Electro Wizard Night Witch
Archers Knight Baby Dragon Ice Wizard Electro Wizard Night Witch
Baby Dragon Archers Knight Ice Wizard Electro Wizard
Electro Wizard
Archers Knight Baby Dragon Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Electro Wizard
Electro Wizard Archers Knight Baby Dragon Miner
Knight Electro Wizard
Knight Electro Wizard Night Witch
Knight Night Witch
Archers Baby Dragon Ice Wizard Electro Wizard
Archers Knight Ice Wizard Electro Wizard Night Witch
Knight
Electro Wizard Knight Baby Dragon
Knight
Electro Wizard
Knight Night Witch
Archers Baby Dragon
Electro Wizard Archers Knight Baby Dragon Night Witch
Archers Baby Dragon Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon Miner Ice Wizard Electro Wizard
Baby Dragon Miner
Knight
Baby Dragon
Baby Dragon Ice Wizard
Archers Baby Dragon
Baby Dragon Ice Wizard
Miner
Electro Wizard Night Witch
Miner Knight Electro Wizard
Archers Baby Dragon
Knight Baby Dragon Miner
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Night Witch
Archers Baby Dragon Electro Wizard
Baby Dragon Miner
Baby Dragon Night Witch
Baby Dragon
Baby Dragon Ice Wizard
Miner Baby Dragon Ice Wizard Electro Wizard
Baby Dragon Miner
Miner Baby Dragon
Archers Baby Dragon Ice Wizard Electro Wizard Night Witch
Electro Wizard
Night Witch
Miner Night Witch
Electro Wizard
Electro Wizard Archers Night Witch
Archers Baby Dragon Ice Wizard Electro Wizard
Miner Knight Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Miner Electro Wizard

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