My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Bandit Night Witch
Giant Snowball
Archers Hog Rider Night Witch
Zap
Archers Bandit Night Witch
Barbarian Barrel
Archers Knight Bandit Electro Wizard Night Witch
The Log
Archers Hog Rider Bandit
Earthquake
Archers Hog Rider
Arrows
Archers Night Witch
Royal Delivery
Archers Knight Hog Rider Bandit Electro Wizard Night Witch
Fireball
Archers Hog Rider Bandit Electro Wizard Night Witch
Poison
Archers Electro Wizard Night Witch
Lightning
Knight Bandit Electro Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Bandit Fireball Hog Rider Electro Wizard Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Bandit
Knight
Archers Hog Rider Fireball The Log Electro Wizard Night Witch
Fireball
Hog Rider Knight The Log Electro Wizard
Hog Rider
Knight Fireball The Log Archers Bandit Electro Wizard
The Log
Hog Rider Knight Fireball Bandit
Bandit
Archers Hog Rider The Log Electro Wizard
Electro Wizard
Knight Fireball Hog Rider Bandit
Night Witch
Knight

Defense Synergies 3 13

Archers
Knight The Log Bandit Electro Wizard
Knight
Archers Electro Wizard Fireball The Log Night Witch
Fireball
The Log Knight Bandit Electro Wizard
Hog Rider
The Log
Fireball Archers Knight Bandit Electro Wizard Night Witch
Bandit
Archers Fireball The Log Electro Wizard
Electro Wizard
Knight Archers Fireball The Log Bandit Night Witch
Night Witch
Knight The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log Electro Wizard
Knight The Log Bandit Electro Wizard Night Witch
Archers Knight Bandit Electro Wizard Night Witch
Night Witch Knight Bandit Electro Wizard
Fireball The Log
Fireball The Log Archers Bandit Electro Wizard Night Witch
Electro Wizard Archers Fireball Night Witch
Fireball The Log Bandit Electro Wizard
Night Witch
Knight Archers Bandit Electro Wizard Night Witch
Archers Electro Wizard Knight Fireball The Log Bandit Night Witch
Archers Fireball Electro Wizard Night Witch
Night Witch Knight Fireball The Log Bandit Electro Wizard
Fireball The Log Electro Wizard Night Witch
Knight Bandit Electro Wizard
Fireball The Log Bandit Electro Wizard
Knight Fireball Electro Wizard Night Witch
Fireball Archers Knight The Log Bandit Electro Wizard Night Witch
The Log Archers Knight Fireball Bandit Electro Wizard
Electro Wizard
Archers Knight Fireball The Log Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Archers Knight The Log
Bandit Knight The Log Electro Wizard
Knight Fireball The Log Bandit Electro Wizard Night Witch
Knight Bandit Night Witch
Fireball Archers Electro Wizard
Archers Knight Fireball Bandit Electro Wizard Night Witch
Knight
Electro Wizard Knight Fireball The Log Bandit
Knight
Fireball The Log Electro Wizard
Knight Fireball Bandit Night Witch
Archers Fireball
Electro Wizard Archers Knight Fireball The Log Night Witch
Archers Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Knight Fireball The Log
Fireball The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log Bandit
Fireball Electro Wizard Night Witch
Knight Fireball The Log Bandit Electro Wizard
Fireball Archers
Knight Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Night Witch
Archers Fireball The Log Bandit Electro Wizard
Fireball The Log
Fireball The Log Night Witch
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log Bandit
Archers Fireball Electro Wizard Night Witch
Electro Wizard Fireball
Fireball Night Witch
Fireball The Log Bandit Night Witch
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Fireball Bandit Night Witch
Fireball Archers Electro Wizard
The Log Fireball
Fireball Knight Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard

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