My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Wizard Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Cannon Goblin Gang Baby Dragon
Zap
Archers Cannon Goblin Gang
Barbarian Barrel
Archers Knight Cannon Goblin Gang Wizard
The Log
Archers Cannon Goblin Gang
Earthquake
Archers Cannon Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Wizard Baby Dragon
Fireball
Archers Cannon Goblin Gang Wizard Baby Dragon
Poison
Archers Cannon Goblin Gang Wizard
Lightning
Knight Cannon Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Cannon Goblin Gang Baby Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Cannon

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Knight Baby Dragon Golem
Archers
Knight Zap Baby Dragon Golem
Knight
Archers Goblin Gang Baby Dragon Zap Wizard
Cannon
Goblin Gang
Knight Baby Dragon Golem
Wizard
Knight Golem
Baby Dragon
Knight Golem Zap Archers Goblin Gang
Golem
Baby Dragon Zap Archers Goblin Gang Wizard

Defense Synergies 4 12

Zap
Cannon Archers Knight Goblin Gang Baby Dragon
Archers
Knight Zap Cannon Goblin Gang Baby Dragon
Knight
Archers Cannon Goblin Gang Zap Wizard Baby Dragon
Cannon
Zap Knight Archers Goblin Gang Wizard Baby Dragon
Goblin Gang
Knight Zap Archers Cannon
Wizard
Knight Cannon
Baby Dragon
Zap Archers Knight Cannon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Cannon Wizard Baby Dragon
Zap Knight Cannon Goblin Gang
Cannon Goblin Gang Archers Knight
Cannon Knight Goblin Gang
Goblin Gang Zap Archers Cannon Baby Dragon
Zap Archers Cannon Goblin Gang Wizard Baby Dragon
Zap Cannon Baby Dragon
Cannon Goblin Gang
Knight Goblin Gang Archers Cannon
Archers Goblin Gang Zap Knight Cannon Wizard Baby Dragon
Zap Archers Goblin Gang Wizard Baby Dragon
Cannon Zap Knight Goblin Gang Wizard
Wizard Zap Cannon Goblin Gang Baby Dragon
Knight Cannon Goblin Gang
Zap Cannon Goblin Gang
Wizard Knight Cannon Goblin Gang
Cannon Zap Archers Knight Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon Archers Knight Cannon
Cannon
Goblin Gang Wizard Archers Knight Cannon Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers
Zap Archers Knight Goblin Gang Wizard Baby Dragon
Goblin Gang Zap Knight
Goblin Gang Zap Knight
Knight Cannon Goblin Gang
Wizard Zap Archers Goblin Gang Baby Dragon
Goblin Gang Archers Knight
Knight
Zap Knight Baby Dragon
Cannon Goblin Gang
Knight
Zap
Knight Cannon Goblin Gang Wizard
Wizard Archers Cannon Baby Dragon
Goblin Gang Zap Archers Knight Baby Dragon
Zap Archers Cannon Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon
Baby Dragon
Knight
Wizard Zap Baby Dragon
Wizard Zap Baby Dragon
Archers Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Goblin Gang
Zap Knight Wizard
Zap Archers Wizard Baby Dragon
Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Wizard Baby Dragon
Wizard Baby Dragon
Zap Archers Wizard Baby Dragon
Zap Wizard Baby Dragon
Baby Dragon
Wizard
Zap Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Baby Dragon
Zap Archers Wizard Baby Dragon
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Archers Goblin Gang
Zap Archers Wizard Baby Dragon
Knight Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon

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