My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Mega Minion Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Archers Goblin Gang Mega Minion
Zap
Archers Goblin Gang Mortar
Barbarian Barrel
Archers Knight Goblin Gang Mortar
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Mortar
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Mega Minion Bowler
Fireball
Archers Goblin Gang Mortar Mega Minion Bowler
Poison
Archers Goblin Gang Mortar Mega Minion
Lightning
Knight Mortar Mega Minion Bowler
Rocket
Mortar Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Rocket Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Mega Minion Mortar Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Bowler
Arrows
Archers Knight Mortar Mega Minion Bowler
Knight
Archers Goblin Gang Mortar Mega Minion Arrows
Goblin Gang
Knight Mortar Bowler
Mortar
Knight Archers Arrows Goblin Gang Mega Minion Rocket
Mega Minion
Knight Arrows Mortar Bowler
Rocket
Mortar
Bowler
Archers Arrows Goblin Gang Mega Minion

Defense Synergies 3 12

Archers
Knight Goblin Gang Mortar Mega Minion Bowler
Arrows
Knight Mortar Mega Minion Bowler
Knight
Archers Goblin Gang Mega Minion Arrows Mortar Bowler
Goblin Gang
Knight Archers Mortar
Mortar
Archers Arrows Knight Goblin Gang Mega Minion
Mega Minion
Knight Archers Arrows Mortar
Rocket
Bowler
Archers Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Mortar Mega Minion
Knight Goblin Gang Mortar Mega Minion
Goblin Gang Mortar Rocket Bowler Archers Knight Mega Minion
Knight Goblin Gang Mortar Mega Minion Bowler
Arrows Rocket Bowler
Arrows Goblin Gang Bowler Archers Mega Minion
Mega Minion Rocket Archers Arrows Goblin Gang Mortar
Rocket Bowler Arrows
Goblin Gang Mortar
Knight Goblin Gang Archers Bowler
Archers Goblin Gang Arrows Knight Mega Minion Bowler
Arrows Mega Minion Archers Goblin Gang
Mortar Bowler Knight Goblin Gang Rocket
Rocket Bowler Arrows Goblin Gang Mortar Mega Minion
Knight Goblin Gang Mortar
Rocket Goblin Gang Mortar Bowler
Arrows Knight Goblin Gang Mortar Bowler
Arrows Mortar Archers Knight Goblin Gang Mega Minion Bowler
Arrows Mortar Archers Knight Mega Minion Bowler
Mortar
Goblin Gang Bowler Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers Bowler
Archers Arrows Knight Goblin Gang Mortar Mega Minion Rocket Bowler
Goblin Gang Knight Rocket Bowler
Goblin Gang Rocket Bowler Knight
Knight Goblin Gang Bowler
Arrows Rocket Archers Goblin Gang
Goblin Gang Rocket Archers Knight Mega Minion Bowler
Knight
Rocket Knight Mortar Mega Minion
Goblin Gang Mega Minion
Knight Mega Minion Bowler
Rocket Arrows Bowler
Rocket Bowler Knight Goblin Gang
Archers Bowler
Goblin Gang Archers Knight Mortar Mega Minion Rocket Bowler
Arrows Bowler Archers Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Rocket
Arrows Mortar Bowler
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows Mortar Bowler
Arrows Mega Minion Rocket
Archers Arrows Mortar Bowler
Arrows Bowler
Arrows Mortar
Rocket Goblin Gang Bowler
Rocket Arrows Knight Mortar Bowler
Archers Arrows Rocket
Rocket Knight Mortar Bowler
Arrows Mortar Rocket
Arrows Mortar
Rocket Arrows Mortar Bowler
Arrows Mortar Rocket Bowler
Arrows Mortar Rocket
Rocket
Rocket Archers Arrows Mortar Mega Minion Bowler
Rocket Arrows Mortar Bowler
Rocket Bowler
Rocket Arrows
Rocket Bowler
Rocket Arrows Mortar
Arrows Mortar Bowler
Mega Minion
Arrows Mortar Bowler
Arrows Mortar Bowler
Rocket Arrows Mortar
Archers Arrows
Rocket Mega Minion
Mega Minion Bowler
Arrows Mortar Rocket
Rocket Arrows
Rocket Arrows Bowler
Archers Goblin Gang Rocket
Rocket Archers Arrows Mega Minion
Arrows
Knight Goblin Gang Mega Minion Rocket Bowler
Arrows Mortar Bowler
Rocket Arrows
Mega Minion
Goblin Gang Rocket Bowler
Rocket
Mortar Rocket Bowler

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