My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Graveyard
Giant Snowball
Archers Barbarians Graveyard
Zap
Archers Inferno Tower Graveyard
Barbarian Barrel
Archers Knight Barbarians Inferno Tower Graveyard
The Log
Archers Barbarians Graveyard
Earthquake
Archers Barbarians Inferno Tower Graveyard
Arrows
Archers Graveyard
Royal Delivery
Archers Knight Barbarians Graveyard
Fireball
Archers Barbarians Inferno Tower
Poison
Archers Barbarians Inferno Tower Graveyard
Lightning
Knight Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Fireball Freeze Barbarians Inferno Tower Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Graveyard
Arrows
Fireball Graveyard Archers Knight Freeze
Knight
Archers Graveyard Arrows Fireball
Barbarians
Fireball
Arrows Graveyard Knight Freeze
Inferno Tower
Freeze
Graveyard Arrows Fireball
Graveyard
Arrows Knight Fireball Freeze Archers

Defense Synergies 2 8

Archers
Knight Inferno Tower
Arrows
Knight Barbarians Fireball Inferno Tower
Knight
Archers Inferno Tower Arrows Fireball
Barbarians
Arrows
Fireball
Arrows Knight Inferno Tower Freeze
Inferno Tower
Knight Archers Arrows Fireball
Freeze
Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower
Barbarians Inferno Tower Knight
Barbarians Inferno Tower Archers Knight Freeze
Barbarians Inferno Tower Knight
Arrows Barbarians Fireball
Arrows Fireball Freeze Archers
Inferno Tower Archers Arrows Fireball Freeze
Arrows Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Knight Archers Barbarians Inferno Tower
Archers Barbarians Arrows Knight Fireball Freeze
Arrows Inferno Tower Archers Fireball
Barbarians Inferno Tower Knight Fireball Freeze
Fireball Arrows Barbarians Freeze
Barbarians Inferno Tower Knight
Barbarians Inferno Tower Fireball Freeze
Barbarians Arrows Knight Fireball Inferno Tower
Arrows Fireball Archers Knight Barbarians
Arrows Freeze Archers Knight Barbarians Fireball
Barbarians Inferno Tower
Archers Arrows Knight Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Archers Fireball Inferno Tower
Fireball Archers Arrows Knight
Barbarians Knight Inferno Tower
Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Knight
Arrows Fireball Archers Freeze
Archers Knight Barbarians Fireball Inferno Tower
Inferno Tower Knight Barbarians
Freeze Knight Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Knight Barbarians Inferno Tower
Arrows Barbarians Fireball
Barbarians Knight Fireball Inferno Tower
Archers Barbarians Fireball
Barbarians Inferno Tower Archers Knight Fireball Freeze
Arrows Archers Barbarians Fireball Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Freeze
Arrows Fireball
Arrows Fireball
Arrows Knight Barbarians Fireball Freeze
Fireball Arrows
Arrows Fireball Freeze
Archers Arrows
Arrows Fireball Freeze
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Fireball Freeze
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Freeze
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Freeze Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Fireball Freeze
Fireball
Arrows Fireball
Arrows Fireball Freeze
Arrows Fireball
Archers Barbarians Fireball Freeze
Fireball Archers Arrows
Freeze
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
Fireball Freeze
Fireball
Fireball Freeze

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