My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Giant
Giant Snowball
Bomber Archers Musketeer
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Knight Musketeer
The Log
Bomber Archers Musketeer
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Musketeer
Fireball
Bomber Archers Musketeer
Poison
Bomber Archers Musketeer
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Archers Knight Fireball Musketeer Freeze Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Archers Knight

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight
Archers
Knight Giant
Knight
Archers Musketeer Bomber Fireball
Fireball
Knight Giant Freeze
Musketeer
Knight Giant
Giant
Bomber Musketeer Rage Archers Fireball
Rage
Giant
Freeze
Fireball

Defense Synergies 3 3

Bomber
Knight
Archers
Knight
Knight
Bomber Archers Musketeer Fireball
Fireball
Knight Musketeer Freeze
Musketeer
Knight Fireball
Giant
Rage
Freeze
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Musketeer
Bomber Knight Musketeer
Bomber Archers Knight Musketeer Freeze
Bomber Knight Musketeer
Bomber Fireball
Fireball Freeze Bomber Archers Musketeer
Musketeer Archers Fireball Freeze
Fireball Musketeer
Musketeer
Knight Bomber Archers Musketeer
Archers Bomber Knight Fireball Musketeer Freeze
Musketeer Archers Fireball
Bomber Knight Fireball Musketeer Freeze
Bomber Fireball Freeze
Knight
Fireball Freeze
Bomber Knight Fireball Musketeer
Fireball Bomber Archers Knight Musketeer
Freeze Bomber Archers Knight Fireball Musketeer
Musketeer
Bomber Archers Knight Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball
Fireball Bomber Archers Knight Musketeer
Knight Musketeer
Knight Fireball Musketeer
Knight Musketeer
Fireball Archers Musketeer Freeze
Archers Knight Fireball Musketeer
Knight
Freeze Knight Fireball
Musketeer
Knight Musketeer
Fireball
Knight Fireball
Bomber Archers Fireball Musketeer
Bomber Archers Knight Fireball Musketeer Freeze
Bomber Archers Fireball Musketeer Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Freeze
Fireball Musketeer
Fireball
Knight Fireball Musketeer Freeze
Bomber Fireball
Fireball Musketeer Freeze
Bomber Archers Musketeer
Fireball Freeze
Fireball
Fireball Musketeer
Knight Fireball Musketeer
Fireball Archers Musketeer
Knight Fireball Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Bomber Fireball Musketeer
Fireball Musketeer
Fireball Freeze
Bomber
Bomber Archers Fireball Musketeer
Bomber Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Freeze Bomber Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Archers Fireball Musketeer
Fireball Musketeer Freeze
Fireball
Bomber Fireball Musketeer
Fireball Freeze
Fireball
Archers Fireball Musketeer Freeze
Fireball Archers Musketeer
Freeze
Fireball
Fireball Knight Musketeer
Bomber Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer Freeze
Fireball Musketeer
Fireball Musketeer Freeze

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