My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Furnace Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Balloon
Giant Snowball
Archers Minion Horde Tombstone Furnace Balloon
Zap
Archers Minion Horde Tombstone Furnace Balloon
Barbarian Barrel
Archers Knight Tombstone Furnace
The Log
Archers Tombstone Furnace
Earthquake
Archers Tombstone Furnace
Arrows
Archers Minion Horde Tombstone Furnace
Royal Delivery
Archers Knight Minion Horde Balloon
Fireball
Archers Minion Horde Tombstone Furnace Balloon
Poison
Archers Minion Horde Tombstone Furnace Balloon
Lightning
Knight Tombstone Furnace Balloon
Rocket
Minion Horde Furnace Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Tombstone Fireball Furnace Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Tombstone

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Balloon
Arrows
Fireball Balloon Archers Knight
Knight
Archers Balloon Arrows Minion Horde Fireball Furnace
Minion Horde
Knight
Tombstone
Fireball
Arrows Knight
Furnace
Knight Balloon
Balloon
Arrows Knight Archers Furnace

Defense Synergies 1 11

Archers
Knight Tombstone Furnace
Arrows
Knight Tombstone Fireball Furnace
Knight
Archers Arrows Minion Horde Fireball Furnace
Minion Horde
Knight Tombstone
Tombstone
Archers Arrows Minion Horde Fireball
Fireball
Arrows Knight Tombstone
Furnace
Archers Arrows Knight
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Tombstone Fireball
Minion Horde Knight Tombstone Furnace
Minion Horde Furnace Archers Knight Tombstone
Minion Horde Knight Tombstone Furnace
Arrows Tombstone Fireball
Arrows Fireball Archers Furnace
Minion Horde Furnace Archers Arrows Tombstone Fireball
Arrows Fireball
Minion Horde Tombstone Furnace
Knight Archers Minion Horde
Archers Minion Horde Arrows Knight Tombstone Fireball Furnace
Arrows Minion Horde Archers Fireball Furnace
Minion Horde Tombstone Furnace Knight Fireball
Fireball Arrows Minion Horde Tombstone Furnace
Knight Minion Horde Tombstone Furnace
Minion Horde Fireball Furnace
Minion Horde Arrows Knight Tombstone Fireball Furnace
Arrows Tombstone Fireball Archers Knight Minion Horde Furnace
Arrows Furnace Archers Knight Tombstone Fireball
Archers Arrows Knight Minion Horde Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tombstone Fireball Furnace
Fireball Archers Arrows Knight
Tombstone Knight Minion Horde Furnace
Knight Minion Horde Fireball
Knight Minion Horde Tombstone
Arrows Fireball Furnace Archers Minion Horde
Archers Knight Minion Horde Tombstone Fireball Furnace
Knight Minion Horde
Minion Horde Knight Tombstone Fireball
Minion Horde Tombstone
Knight Minion Horde Tombstone
Arrows Fireball
Knight Minion Horde Tombstone Fireball
Archers Minion Horde Fireball Furnace
Tombstone Archers Knight Minion Horde Fireball Furnace
Arrows Archers Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Knight Fireball
Fireball Arrows Minion Horde Furnace
Arrows Fireball Minion Horde Furnace
Archers Arrows Minion Horde Furnace
Arrows Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Knight Minion Horde Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Minion Horde Fireball
Arrows Fireball Furnace
Arrows Minion Horde Fireball Furnace
Arrows Minion Horde Fireball Furnace
Arrows Fireball
Minion Horde
Archers Arrows Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Fireball Furnace
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Minion Horde Fireball Furnace
Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Archers Tombstone Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball

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