My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Fire Spirit Archers
Zap
Skeletons Fire Spirit Archers X-Bow
Barbarian Barrel
Skeletons Fire Spirit Archers Knight Tesla X-Bow
The Log
Skeletons Fire Spirit Archers X-Bow
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Fire Spirit Archers
Royal Delivery
Skeletons Fire Spirit Archers Knight
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Archers Knight Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Archers

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight X-Bow
Archers
Knight X-Bow
Knight
Archers X-Bow Fire Spirit Fireball The Log
Tesla
Fireball
X-Bow Knight The Log
X-Bow
Knight Fireball The Log Fire Spirit Archers
The Log
X-Bow Knight Fireball

Defense Synergies 11 11

Skeletons
Tesla X-Bow Fire Spirit Archers Knight The Log
Fire Spirit
Knight Skeletons The Log
Archers
Knight Skeletons Tesla X-Bow The Log
Knight
Fire Spirit Archers Tesla X-Bow Skeletons Fireball The Log
Tesla
Skeletons Knight X-Bow The Log Archers Fireball
Fireball
X-Bow The Log Knight Tesla
X-Bow
Skeletons Knight Tesla Fireball The Log Archers
The Log
Tesla Fireball X-Bow Skeletons Fire Spirit Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball X-Bow The Log
Skeletons Knight Tesla X-Bow The Log
Tesla Skeletons Fire Spirit Archers Knight
Tesla Skeletons Knight
Fireball X-Bow The Log
Fireball The Log Skeletons Fire Spirit Archers Tesla X-Bow
Tesla Fire Spirit Archers Fireball X-Bow
Tesla Fireball X-Bow The Log
Tesla Skeletons X-Bow
Knight Skeletons Fire Spirit Archers Tesla
Archers Skeletons Knight Tesla Fireball X-Bow The Log
Tesla Archers Fireball
Tesla Skeletons Fire Spirit Knight Fireball X-Bow The Log
Fire Spirit Fireball Tesla X-Bow The Log
Knight Tesla X-Bow
Tesla Fireball X-Bow The Log
Tesla Skeletons Knight Fireball X-Bow
Fire Spirit Tesla Fireball Archers Knight X-Bow The Log
The Log Fire Spirit Archers Knight Tesla Fireball
Tesla
Fire Spirit Archers Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Fireball X-Bow
Fireball Archers Knight Tesla X-Bow The Log
Skeletons Knight The Log
Knight Tesla Fireball X-Bow The Log
Skeletons Knight Tesla
Fire Spirit Fireball Skeletons Archers Tesla
Skeletons Archers Knight Tesla Fireball
Knight Tesla
Skeletons Knight Fireball X-Bow The Log
Skeletons Tesla
Knight Tesla
Fireball The Log
Skeletons Knight Tesla Fireball
Archers Tesla Fireball
Tesla Skeletons Archers Knight Fireball X-Bow The Log
Archers Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit Archers The Log
Fireball X-Bow The Log Fire Spirit
Fireball The Log X-Bow
Fire Spirit Fireball X-Bow
Knight Fireball X-Bow The Log
Fireball Fire Spirit Archers
Fire Spirit Knight Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Fire Spirit Archers Fireball X-Bow The Log
Fire Spirit Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fire Spirit Fireball
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fire Spirit Archers Fireball X-Bow
Fireball
Fireball
Fireball X-Bow The Log
Fireball
Fireball The Log
Fire Spirit Archers Fireball X-Bow
Fireball Fire Spirit Archers
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Fireball The Log
Fireball
Fireball X-Bow The Log

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