My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Balloon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Balloon
Giant Snowball
Fire Spirit Bats Archers Balloon
Zap
Fire Spirit Bats Archers Balloon
Barbarian Barrel
Fire Spirit Archers Knight Executioner
The Log
Fire Spirit Archers
Earthquake
Archers
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Knight Balloon Executioner
Fireball
Archers Balloon Executioner
Poison
Bats Archers Balloon Executioner
Lightning
Knight Balloon Executioner
Rocket
Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Knight Rage Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Archers Arrows Knight Balloon Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Archers

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Balloon
Bats
Knight Balloon Rage
Archers
Knight Arrows Balloon
Arrows
Balloon Archers Knight
Knight
Bats Archers Balloon Executioner Fire Spirit Arrows
Rage
Balloon Bats
Balloon
Bats Arrows Knight Rage Fire Spirit Archers Executioner
Executioner
Knight Balloon

Defense Synergies 4 1

Fire Spirit
Knight
Bats
Knight
Archers
Knight
Arrows
Knight
Knight
Fire Spirit Bats Archers Executioner Arrows
Rage
Balloon
Executioner
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner
Bats Knight Executioner
Fire Spirit Bats Archers Knight Executioner
Bats Knight
Arrows
Arrows Fire Spirit Bats Archers Executioner
Bats Fire Spirit Archers Arrows Executioner
Arrows
Knight Fire Spirit Archers
Bats Archers Executioner Arrows Knight
Arrows Executioner Bats Archers
Fire Spirit Bats Knight
Fire Spirit Executioner Bats Arrows
Knight
Bats Arrows Knight Executioner
Fire Spirit Arrows Bats Archers Knight Executioner
Arrows Executioner Fire Spirit Bats Archers Knight
Fire Spirit Bats Archers Arrows Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Arrows Knight Executioner
Bats Knight
Bats Knight
Knight Executioner
Fire Spirit Arrows Executioner Bats Archers
Bats Archers Knight
Knight
Bats Knight
Bats Knight
Arrows
Knight Executioner
Archers Executioner
Bats Archers Knight Executioner
Bats Arrows Executioner Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Executioner
Arrows
Arrows Knight
Executioner Fire Spirit Arrows
Arrows Executioner Fire Spirit Bats
Fire Spirit Archers Arrows Executioner
Arrows Fire Spirit Executioner
Arrows
Fire Spirit Bats
Arrows Knight
Fire Spirit Archers Arrows Executioner
Fire Spirit Knight Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner
Arrows
Bats
Fire Spirit Archers Arrows Executioner
Fire Spirit Arrows
Arrows
Arrows
Arrows Fire Spirit Executioner
Arrows Executioner
Arrows
Arrows
Fire Spirit Bats Archers Arrows Executioner
Bats
Arrows
Arrows
Arrows
Fire Spirit Bats Archers
Fire Spirit Archers Arrows Executioner
Arrows
Knight Executioner
Arrows Executioner
Arrows
Executioner
Bats
Bats Executioner
Executioner

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