My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Minion Horde Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minion Horde Giant Bandit
Giant Snowball
Fire Spirit Bomber Archers Minion Horde
Zap
Fire Spirit Bomber Archers Minion Horde Bandit
Barbarian Barrel
Fire Spirit Bomber Archers Knight Bandit
The Log
Fire Spirit Bomber Archers Bandit
Earthquake
Bomber Archers
Arrows
Fire Spirit Bomber Archers Minion Horde
Royal Delivery
Fire Spirit Bomber Archers Knight Minion Horde Bandit
Fireball
Bomber Archers Minion Horde Bandit
Poison
Bomber Archers Minion Horde
Lightning
Knight Bandit
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Knight Bandit Minion Horde Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Giant Bandit
Bomber
Giant Knight Bandit
Archers
Knight Giant Bandit
Knight
Archers Fire Spirit Bomber Minion Horde
Minion Horde
Knight Giant
Giant
Bomber Fire Spirit Archers Minion Horde Rocket Bandit
Rocket
Giant
Bandit
Fire Spirit Bomber Archers Giant

Defense Synergies 3 3

Fire Spirit
Knight
Bomber
Knight Bandit
Archers
Knight Bandit
Knight
Fire Spirit Bomber Archers Minion Horde
Minion Horde
Knight
Giant
Rocket
Bandit
Bomber Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight Minion Horde
Minion Horde Bomber Knight Bandit
Minion Horde Rocket Fire Spirit Bomber Archers Knight Bandit
Minion Horde Bomber Knight Bandit
Bomber Rocket
Fire Spirit Bomber Archers Bandit
Minion Horde Rocket Fire Spirit Archers
Rocket Bandit
Minion Horde
Knight Fire Spirit Bomber Archers Minion Horde Bandit
Archers Minion Horde Bomber Knight Bandit
Minion Horde Archers
Minion Horde Fire Spirit Bomber Knight Rocket Bandit
Fire Spirit Bomber Rocket Minion Horde
Knight Minion Horde Bandit
Minion Horde Rocket Bandit
Minion Horde Bomber Knight
Fire Spirit Bomber Archers Knight Minion Horde Bandit
Fire Spirit Bomber Archers Knight Bandit
Bomber Fire Spirit Archers Knight Minion Horde Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Bandit
Bandit Bomber Archers Knight Rocket
Bandit Knight Minion Horde Rocket
Rocket Knight Minion Horde Bandit
Knight Minion Horde Bandit
Fire Spirit Rocket Archers Minion Horde
Rocket Archers Knight Minion Horde Bandit
Knight Minion Horde
Minion Horde Rocket Knight Bandit
Minion Horde
Knight Minion Horde
Rocket
Rocket Knight Minion Horde Bandit
Bomber Archers Minion Horde
Bomber Archers Knight Minion Horde Rocket
Bomber Archers Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Rocket Bandit
Bandit
Rocket Minion Horde Bandit
Knight Rocket
Bomber Rocket Fire Spirit Minion Horde
Fire Spirit Minion Horde Rocket
Fire Spirit Bomber Archers Minion Horde
Fire Spirit
Bandit
Rocket Fire Spirit Minion Horde
Rocket Knight Minion Horde Bandit
Fire Spirit Archers Rocket
Rocket Fire Spirit Knight Bandit
Minion Horde Rocket Bandit
Rocket Bomber Minion Horde Bandit
Minion Horde Rocket Bandit
Rocket
Bomber Minion Horde Rocket
Rocket Fire Spirit Bomber Archers Bandit
Rocket Fire Spirit Bomber
Rocket Minion Horde
Rocket
Rocket
Rocket Minion Horde
Fire Spirit Bomber
Minion Horde
Bandit
Bandit
Rocket Bandit
Fire Spirit Archers Minion Horde
Rocket Minion Horde
Minion Horde
Bomber Minion Horde Rocket Bandit
Rocket Minion Horde
Minion Horde
Rocket
Minion Horde Fire Spirit Archers Rocket Bandit
Rocket Fire Spirit Archers
Knight Minion Horde Rocket
Bomber
Rocket
Minion Horde
Minion Horde Rocket
Rocket
Rocket Bandit

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