My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider Balloon
Giant Snowball
Fire Spirit Bomber Archers Barbarians Hog Rider Balloon
Zap
Fire Spirit Bomber Archers Balloon
Barbarian Barrel
Fire Spirit Bomber Archers Knight Barbarians
The Log
Fire Spirit Bomber Archers Barbarians Hog Rider
Earthquake
Bomber Archers Barbarians Hog Rider
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Knight Barbarians Hog Rider Balloon
Fireball
Bomber Archers Barbarians Hog Rider Balloon
Poison
Bomber Archers Barbarians Balloon
Lightning
Knight Balloon
Rocket
Barbarians Hog Rider Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Archers Knight Hog Rider Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Archers

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap Knight Balloon
Bomber
Zap Knight Hog Rider
Zap
Hog Rider Balloon Fire Spirit Bomber Archers Knight
Archers
Knight Zap Hog Rider Balloon
Knight
Archers Hog Rider Balloon Fire Spirit Bomber Zap
Barbarians
Hog Rider Balloon
Hog Rider
Fire Spirit Zap Knight Bomber Archers Barbarians Balloon
Balloon
Zap Knight Fire Spirit Archers Barbarians Hog Rider

Defense Synergies 3 5

Fire Spirit
Knight Zap
Bomber
Knight Zap
Zap
Fire Spirit Bomber Archers Knight Barbarians
Archers
Knight Zap
Knight
Fire Spirit Bomber Archers Zap
Barbarians
Zap
Hog Rider
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight
Barbarians Bomber Zap Knight
Barbarians Fire Spirit Bomber Archers Knight
Barbarians Bomber Knight
Bomber Barbarians
Fire Spirit Bomber Zap Archers
Fire Spirit Zap Archers
Zap Barbarians
Barbarians
Knight Fire Spirit Bomber Archers Barbarians
Archers Barbarians Bomber Zap Knight
Zap Archers
Barbarians Fire Spirit Bomber Zap Knight
Fire Spirit Bomber Zap Barbarians
Barbarians Knight
Barbarians Zap
Barbarians Bomber Knight
Fire Spirit Bomber Zap Archers Knight Barbarians
Zap Fire Spirit Bomber Archers Knight Barbarians
Barbarians
Bomber Fire Spirit Archers Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers
Bomber Zap Archers Knight
Barbarians Zap Knight
Zap Knight Barbarians
Barbarians Knight
Fire Spirit Zap Archers
Archers Knight Barbarians
Knight Barbarians
Zap Knight Barbarians
Barbarians
Knight Barbarians
Zap Barbarians
Barbarians Knight
Bomber Archers Barbarians
Barbarians Bomber Zap Archers Knight
Bomber Zap Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap
Knight Barbarians
Bomber Fire Spirit Zap
Fire Spirit Zap
Fire Spirit Bomber Archers
Fire Spirit Zap
Zap
Fire Spirit
Zap Knight
Fire Spirit Zap Archers
Fire Spirit Knight
Zap
Bomber Zap
Bomber
Fire Spirit Bomber Zap Archers
Fire Spirit Bomber Zap
Zap Barbarians
Zap Fire Spirit Bomber
Zap
Zap
Zap
Fire Spirit Zap Archers
Zap
Bomber Zap
Zap
Zap Fire Spirit Archers Barbarians
Fire Spirit Zap Archers
Knight
Bomber Zap
Zap
Zap
Zap
Zap

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