My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions Giant
Giant Snowball
Bomber Archers Minions Musketeer
Zap
Bomber Archers Minions
Barbarian Barrel
Bomber Archers Knight Musketeer
The Log
Bomber Archers Mini P.E.K.K.A Musketeer
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions
Royal Delivery
Bomber Archers Knight Minions Mini P.E.K.K.A Musketeer
Fireball
Bomber Archers Minions Musketeer
Poison
Bomber Archers Minions Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Knight Minions Mini P.E.K.K.A Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Minions Mini P.E.K.K.A
Archers
Knight Arrows Mini P.E.K.K.A Giant
Arrows
Giant Archers Knight Mini P.E.K.K.A
Knight
Archers Minions Musketeer Bomber Arrows
Minions
Knight Giant Bomber Mini P.E.K.K.A
Mini P.E.K.K.A
Giant Bomber Archers Arrows Minions Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A
Giant
Bomber Arrows Minions Mini P.E.K.K.A Musketeer Archers

Defense Synergies 4 8

Bomber
Knight Mini P.E.K.K.A
Archers
Knight Minions Mini P.E.K.K.A
Arrows
Knight Mini P.E.K.K.A
Knight
Bomber Archers Minions Musketeer Arrows Mini P.E.K.K.A
Minions
Knight Archers Musketeer
Mini P.E.K.K.A
Bomber Archers Arrows Knight Musketeer
Musketeer
Knight Minions Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Musketeer
Mini P.E.K.K.A Bomber Knight Minions Musketeer
Mini P.E.K.K.A Bomber Archers Knight Minions Musketeer
Mini P.E.K.K.A Bomber Knight Minions Musketeer
Bomber Arrows Mini P.E.K.K.A
Arrows Bomber Archers Minions Musketeer
Minions Musketeer Archers Arrows
Arrows Musketeer
Mini P.E.K.K.A Minions Musketeer
Knight Bomber Archers Mini P.E.K.K.A Musketeer
Archers Minions Bomber Arrows Knight Musketeer
Arrows Minions Musketeer Archers
Mini P.E.K.K.A Bomber Knight Minions Musketeer
Bomber Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Bomber Arrows Knight Minions Mini P.E.K.K.A Musketeer
Arrows Bomber Archers Knight Minions Musketeer
Arrows Bomber Archers Knight Minions Musketeer
Mini P.E.K.K.A Musketeer
Bomber Archers Arrows Knight Minions Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers
Bomber Archers Arrows Knight Mini P.E.K.K.A Musketeer
Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Musketeer
Knight Mini P.E.K.K.A Musketeer
Arrows Archers Minions Musketeer
Mini P.E.K.K.A Archers Knight Minions Musketeer
Mini P.E.K.K.A Knight
Knight Minions Mini P.E.K.K.A
Musketeer
Knight Minions Mini P.E.K.K.A Musketeer
Arrows
Mini P.E.K.K.A Knight
Bomber Archers Musketeer
Bomber Archers Knight Minions Mini P.E.K.K.A Musketeer
Arrows Minions Bomber Archers Mini P.E.K.K.A Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer
Arrows
Arrows Knight Musketeer
Bomber Arrows
Arrows Minions Musketeer
Bomber Archers Arrows Musketeer
Arrows
Arrows
Minions Mini P.E.K.K.A Musketeer
Arrows Knight Musketeer
Archers Arrows Musketeer
Knight Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Bomber Arrows Musketeer
Arrows Musketeer
Arrows
Bomber Minions Mini P.E.K.K.A
Bomber Archers Arrows Mini P.E.K.K.A Musketeer
Bomber Arrows
Minions Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Bomber
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Archers Arrows Musketeer
Minions Musketeer
Mini P.E.K.K.A
Bomber Arrows Musketeer
Arrows
Arrows
Archers Minions Musketeer
Archers Arrows Musketeer
Arrows
Knight Mini P.E.K.K.A Musketeer
Arrows Bomber Musketeer
Arrows
Musketeer
Minions Musketeer
Musketeer
Musketeer

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