My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Fire Spirit Archers Barbarians
Zap
Fire Spirit Archers
Barbarian Barrel
Fire Spirit Archers Knight Barbarians Wizard
The Log
Fire Spirit Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Barbarians Wizard
Fireball
Archers Barbarians Wizard
Poison
Archers Barbarians Wizard
Lightning
Knight Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Fireball Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Knight Giant
Zap
Fireball Giant Fire Spirit Archers Knight
Archers
Knight Zap Giant
Knight
Archers Fire Spirit Zap Fireball Wizard
Barbarians
Fireball
Zap Knight Giant
Giant
Zap Fire Spirit Archers Fireball Wizard
Wizard
Knight Giant

Defense Synergies 3 6

Fire Spirit
Knight Zap
Zap
Fireball Fire Spirit Archers Knight Barbarians
Archers
Knight Zap
Knight
Fire Spirit Archers Zap Fireball Wizard
Barbarians
Zap
Fireball
Zap Knight
Giant
Wizard
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Wizard
Barbarians Zap Knight
Barbarians Fire Spirit Archers Knight
Barbarians Knight
Barbarians Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Zap Archers Fireball Wizard
Zap Barbarians Fireball
Barbarians
Knight Fire Spirit Archers Barbarians
Archers Barbarians Zap Knight Fireball Wizard
Zap Archers Fireball Wizard
Barbarians Fire Spirit Zap Knight Fireball Wizard
Fire Spirit Fireball Wizard Zap Barbarians
Barbarians Knight
Barbarians Zap Fireball
Barbarians Wizard Knight Fireball
Fire Spirit Fireball Zap Archers Knight Barbarians Wizard
Zap Wizard Fire Spirit Archers Knight Barbarians Fireball
Barbarians
Wizard Fire Spirit Archers Knight Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers Fireball
Fireball Zap Archers Knight Wizard
Barbarians Zap Knight
Zap Knight Barbarians Fireball
Barbarians Knight
Fire Spirit Fireball Wizard Zap Archers
Archers Knight Barbarians Fireball
Knight Barbarians
Zap Knight Barbarians Fireball
Barbarians
Knight Barbarians
Zap Barbarians Fireball
Barbarians Knight Fireball Wizard
Wizard Archers Barbarians Fireball
Barbarians Zap Archers Knight Fireball
Zap Archers Barbarians Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Barbarians Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap
Fire Spirit Archers Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Fireball
Zap Knight Fireball Wizard
Fireball Fire Spirit Zap Archers Wizard
Fire Spirit Knight Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Archers Fireball Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Barbarians Fireball
Zap Fire Spirit Fireball Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Fire Spirit Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Fire Spirit Archers Barbarians Fireball
Fireball Fire Spirit Zap Archers Wizard
Fireball
Fireball Knight Wizard
Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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