My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Balloon Prince Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Balloon Prince Night Witch
Giant Snowball
Archers Musketeer Hog Rider Balloon Night Witch
Zap
Archers Balloon Prince Night Witch
Barbarian Barrel
Archers Knight Musketeer Night Witch
The Log
Archers Musketeer Hog Rider Prince
Earthquake
Archers Hog Rider
Arrows
Archers Night Witch
Royal Delivery
Archers Knight Musketeer Hog Rider Balloon Prince Night Witch
Fireball
Archers Musketeer Hog Rider Balloon Night Witch
Poison
Archers Musketeer Balloon Night Witch
Lightning
Knight Musketeer Balloon Prince Night Witch
Rocket
Musketeer Hog Rider Balloon Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Fireball Musketeer Hog Rider Night Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Knight Fireball Musketeer

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Hog Rider Balloon Prince
Knight
Archers Musketeer Hog Rider Balloon Fireball Prince Night Witch
Fireball
Hog Rider Knight
Musketeer
Knight Hog Rider Balloon Prince
Hog Rider
Knight Fireball Musketeer Archers Balloon Prince
Balloon
Knight Archers Musketeer Hog Rider
Prince
Archers Knight Musketeer Hog Rider
Night Witch
Knight

Defense Synergies 2 3

Archers
Knight
Knight
Archers Musketeer Fireball Night Witch
Fireball
Knight Musketeer
Musketeer
Knight Fireball
Hog Rider
Balloon
Prince
Night Witch
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer
Knight Musketeer Prince Night Witch
Prince Archers Knight Musketeer Night Witch
Prince Night Witch Knight Musketeer
Fireball Prince
Fireball Archers Musketeer Night Witch
Musketeer Archers Fireball Night Witch
Fireball Musketeer
Musketeer Prince Night Witch
Knight Archers Musketeer Prince Night Witch
Archers Knight Fireball Musketeer Night Witch
Musketeer Archers Fireball Night Witch
Prince Night Witch Knight Fireball Musketeer
Fireball Prince Night Witch
Knight Prince
Fireball Prince
Knight Fireball Musketeer Prince Night Witch
Fireball Archers Knight Musketeer Prince Night Witch
Archers Knight Fireball Musketeer
Musketeer Prince
Archers Knight Fireball Musketeer Prince Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Prince
Fireball Archers Knight Musketeer Prince
Knight Musketeer Prince
Prince Knight Fireball Musketeer Night Witch
Knight Musketeer Prince Night Witch
Fireball Archers Musketeer
Prince Archers Knight Fireball Musketeer Night Witch
Knight Prince
Knight Fireball Prince
Musketeer
Knight Musketeer Prince
Fireball Prince
Prince Knight Fireball Night Witch
Archers Fireball Musketeer
Archers Knight Fireball Musketeer Prince Night Witch
Archers Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Fireball Musketeer Prince
Fireball
Fireball Musketeer
Archers Musketeer
Fireball
Fireball
Fireball Musketeer Prince Night Witch
Knight Fireball Musketeer Prince
Fireball Archers Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Fireball
Night Witch
Archers Fireball Musketeer Prince
Fireball
Fireball Musketeer Prince Night Witch
Fireball
Musketeer Prince
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer Prince
Fireball Musketeer
Archers Fireball Musketeer Night Witch
Fireball Musketeer
Fireball Night Witch
Fireball Musketeer Night Witch
Fireball
Prince
Fireball
Archers Fireball Musketeer Prince Night Witch
Fireball Archers Musketeer
Fireball
Fireball Knight Musketeer Prince
Fireball Musketeer
Fireball
Musketeer Prince
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Prince

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