My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Tesla Mega Minion Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Mega Minion Balloon
Zap
Archers Balloon
Barbarian Barrel
Ice Spirit Archers Knight Tesla
The Log
Ice Spirit Archers
Earthquake
Archers Tesla
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Knight Mega Minion Balloon
Fireball
Archers Tesla Mega Minion Balloon
Poison
Archers Mega Minion Balloon
Lightning
Knight Tesla Mega Minion Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Mega Minion Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Knight Mega Minion Tesla Freeze Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Knight

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Balloon Archers Mega Minion
Archers
Knight Ice Spirit Arrows Balloon
Arrows
Balloon Archers Knight Mega Minion Freeze
Knight
Ice Spirit Archers Mega Minion Balloon Arrows
Tesla
Mega Minion
Knight Ice Spirit Arrows Balloon
Freeze
Balloon Arrows
Balloon
Ice Spirit Arrows Knight Freeze Archers Mega Minion

Defense Synergies 3 11

Ice Spirit
Archers Knight Tesla Mega Minion
Archers
Knight Ice Spirit Tesla Mega Minion
Arrows
Knight Tesla Mega Minion
Knight
Archers Tesla Mega Minion Ice Spirit Arrows
Tesla
Knight Ice Spirit Archers Arrows Mega Minion
Mega Minion
Knight Ice Spirit Archers Arrows Tesla Freeze
Freeze
Mega Minion
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Mega Minion
Ice Spirit Knight Tesla Mega Minion
Tesla Archers Knight Mega Minion Freeze
Tesla Knight Mega Minion
Arrows
Arrows Freeze Archers Tesla Mega Minion
Tesla Mega Minion Ice Spirit Archers Arrows Freeze
Arrows Tesla
Tesla
Knight Ice Spirit Archers Tesla
Archers Arrows Knight Tesla Mega Minion Freeze
Arrows Tesla Mega Minion Archers
Tesla Ice Spirit Knight Freeze
Ice Spirit Arrows Tesla Mega Minion Freeze
Knight Tesla
Ice Spirit Tesla Freeze
Tesla Arrows Knight
Ice Spirit Arrows Tesla Archers Knight Mega Minion
Arrows Freeze Ice Spirit Archers Knight Tesla Mega Minion
Tesla
Archers Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Tesla
Archers Arrows Knight Tesla Mega Minion
Ice Spirit Knight
Knight Tesla
Knight Tesla
Arrows Ice Spirit Archers Tesla Freeze
Archers Knight Tesla Mega Minion
Knight Tesla
Freeze Ice Spirit Knight Mega Minion
Tesla Mega Minion
Knight Tesla Mega Minion
Arrows
Knight Tesla
Archers Tesla
Tesla Ice Spirit Archers Knight Mega Minion Freeze
Arrows Archers Tesla Mega Minion Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Freeze
Arrows
Arrows
Arrows Knight Freeze
Arrows
Arrows Ice Spirit Mega Minion Freeze
Archers Arrows
Arrows Ice Spirit Freeze
Arrows
Arrows Knight
Archers Arrows
Knight
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Archers Arrows Mega Minion
Arrows
Arrows
Arrows
Arrows Freeze Ice Spirit
Mega Minion
Arrows
Arrows
Arrows
Archers Arrows
Ice Spirit Mega Minion Freeze
Mega Minion
Arrows
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Archers Freeze
Archers Arrows Mega Minion
Freeze
Arrows
Knight Mega Minion
Arrows
Arrows
Mega Minion
Ice Spirit Freeze
Freeze

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