My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Tesla Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tesla Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Three Musketeers Miner
Giant Snowball
Fire Spirit Spear Goblins Goblin Gang Three Musketeers Miner
Zap
Fire Spirit Spear Goblins Goblin Gang Three Musketeers
Barbarian Barrel
Fire Spirit Spear Goblins Knight Goblin Gang Tesla Three Musketeers
The Log
Fire Spirit Spear Goblins Goblin Gang Three Musketeers
Earthquake
Spear Goblins Goblin Gang Tesla
Arrows
Fire Spirit Spear Goblins Goblin Gang
Royal Delivery
Fire Spirit Spear Goblins Knight Goblin Gang Three Musketeers Miner
Fireball
Goblin Gang Tesla Three Musketeers
Poison
Spear Goblins Goblin Gang Three Musketeers
Lightning
Knight Tesla Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins The Log Knight Goblin Gang Miner Tesla Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins The Log Knight

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Knight Three Musketeers
Spear Goblins
Knight Miner Goblin Gang
Knight
Spear Goblins Goblin Gang Three Musketeers Fire Spirit The Log Miner
Goblin Gang
Knight Miner Spear Goblins Three Musketeers
Tesla
Three Musketeers
Knight Fire Spirit Goblin Gang The Log Miner
The Log
Knight Three Musketeers Miner
Miner
Fire Spirit Spear Goblins Goblin Gang Knight Three Musketeers The Log

Defense Synergies 7 10

Fire Spirit
Knight Spear Goblins The Log
Spear Goblins
Knight Tesla Fire Spirit Goblin Gang The Log
Knight
Fire Spirit Spear Goblins Goblin Gang Tesla Three Musketeers The Log
Goblin Gang
Knight Tesla Spear Goblins The Log Miner
Tesla
Spear Goblins Knight Goblin Gang The Log
Three Musketeers
Knight The Log
The Log
Tesla Fire Spirit Spear Goblins Knight Goblin Gang Three Musketeers Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tesla The Log
Knight Goblin Gang Tesla Three Musketeers The Log
Goblin Gang Tesla Three Musketeers Fire Spirit Knight
Tesla Three Musketeers Knight Goblin Gang
The Log
Goblin Gang The Log Fire Spirit Spear Goblins Tesla
Tesla Three Musketeers Fire Spirit Spear Goblins Goblin Gang
Tesla The Log
Tesla Three Musketeers Goblin Gang
Knight Goblin Gang Fire Spirit Spear Goblins Tesla Miner
Goblin Gang Spear Goblins Knight Tesla The Log
Tesla Three Musketeers Spear Goblins Goblin Gang
Tesla Fire Spirit Knight Goblin Gang Three Musketeers The Log
Fire Spirit Three Musketeers Goblin Gang Tesla The Log
Knight Goblin Gang Tesla Three Musketeers
Goblin Gang Tesla Three Musketeers The Log
Tesla Three Musketeers Knight Goblin Gang
Fire Spirit Tesla Spear Goblins Knight Goblin Gang Three Musketeers The Log
The Log Fire Spirit Spear Goblins Knight Tesla
Tesla Three Musketeers
Goblin Gang Fire Spirit Spear Goblins Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Tesla
Knight Goblin Gang Tesla The Log Miner
Goblin Gang Spear Goblins Knight The Log
Goblin Gang Knight Tesla The Log
Knight Goblin Gang Tesla Three Musketeers
Fire Spirit Goblin Gang Tesla Three Musketeers
Goblin Gang Spear Goblins Knight Tesla
Knight Tesla
Spear Goblins Knight The Log
Goblin Gang Tesla Three Musketeers
Knight Tesla
The Log
Knight Goblin Gang Tesla Three Musketeers
Tesla Three Musketeers
Goblin Gang Tesla Spear Goblins Knight Three Musketeers The Log
Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Miner
The Log Miner
Knight The Log
Fire Spirit The Log
Fire Spirit Spear Goblins
Fire Spirit The Log
The Log Fire Spirit
The Log Miner
Fire Spirit Goblin Gang Three Musketeers
Miner Knight The Log
Fire Spirit
Fire Spirit Knight Three Musketeers The Log Miner
The Log
Spear Goblins Three Musketeers The Log
Three Musketeers The Log
Three Musketeers
Fire Spirit Three Musketeers The Log
Fire Spirit The Log Miner
The Log
The Log
The Log
The Log Fire Spirit
The Log Miner
The Log Miner
Miner The Log
Fire Spirit
The Log Miner
The Log
Fire Spirit Spear Goblins Goblin Gang
Fire Spirit Three Musketeers
The Log
Miner Knight Goblin Gang Three Musketeers
The Log
Three Musketeers
Goblin Gang The Log
The Log Miner

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