My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Battle Ram Three Musketeers
Giant Snowball
Minions Battle Ram Three Musketeers
Zap
Minions Battle Ram Three Musketeers
Barbarian Barrel
Knight Elite Barbarians Battle Ram Wizard Three Musketeers
The Log
Elite Barbarians Battle Ram Three Musketeers
Earthquake
Arrows
Minions
Royal Delivery
Knight Minions Elite Barbarians Battle Ram Wizard Three Musketeers
Fireball
Minions Elite Barbarians Battle Ram Wizard Three Musketeers
Poison
Minions Wizard Three Musketeers
Lightning
Knight Elite Barbarians Battle Ram Wizard Three Musketeers
Rocket
Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Tornado Battle Ram Poison Wizard Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Tornado Battle Ram

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Battle Ram Three Musketeers Elite Barbarians Wizard Poison
Minions
Knight Elite Barbarians Battle Ram
Elite Barbarians
Knight Minions Battle Ram Wizard Three Musketeers
Battle Ram
Knight Poison Minions Elite Barbarians Three Musketeers Tornado
Wizard
Tornado Knight Elite Barbarians
Three Musketeers
Knight Elite Barbarians Battle Ram Tornado
Tornado
Wizard Battle Ram Three Musketeers Poison
Poison
Battle Ram Knight Tornado

Defense Synergies 2 7

Knight
Minions Wizard Three Musketeers Tornado Poison
Minions
Knight
Elite Barbarians
Wizard
Battle Ram
Wizard
Tornado Knight Elite Barbarians
Three Musketeers
Knight Tornado
Tornado
Wizard Knight Three Musketeers Poison
Poison
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard
Elite Barbarians Knight Minions Three Musketeers
Three Musketeers Tornado Knight Minions Elite Barbarians
Elite Barbarians Three Musketeers Knight Minions
Elite Barbarians Tornado Poison
Tornado Minions
Minions Three Musketeers Tornado Wizard Poison
Poison
Three Musketeers Minions Elite Barbarians Tornado
Knight Elite Barbarians Tornado
Minions Poison Knight Wizard Tornado
Minions Three Musketeers Wizard Tornado Poison
Knight Minions Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers Minions Tornado Poison
Elite Barbarians Knight Three Musketeers
Tornado Elite Barbarians Three Musketeers
Wizard Three Musketeers Knight Minions Elite Barbarians Tornado Poison
Knight Minions Elite Barbarians Wizard Three Musketeers Tornado
Wizard Tornado Poison Knight Minions
Elite Barbarians Three Musketeers Tornado
Wizard Knight Minions Elite Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians
Poison Knight Elite Barbarians Wizard
Knight Minions Elite Barbarians
Knight Elite Barbarians Tornado
Knight Elite Barbarians Three Musketeers
Wizard Poison Minions Three Musketeers Tornado
Knight Minions Elite Barbarians
Knight Elite Barbarians
Knight Minions Elite Barbarians Tornado Poison
Three Musketeers
Knight Minions Elite Barbarians
Elite Barbarians Tornado Poison
Elite Barbarians Knight Wizard Three Musketeers
Wizard Three Musketeers
Elite Barbarians Knight Minions Three Musketeers Tornado Poison
Minions Poison Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Tornado
Poison
Knight Poison
Wizard Poison
Wizard Poison Minions Tornado
Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Minions Elite Barbarians Three Musketeers Tornado Poison
Poison Knight Wizard Tornado
Poison Wizard Tornado
Poison Knight Elite Barbarians Three Musketeers
Minions Poison
Elite Barbarians Poison
Wizard Three Musketeers Poison
Wizard Three Musketeers Poison
Three Musketeers Tornado Poison
Minions
Wizard Three Musketeers Poison
Wizard Tornado Poison
Minions Poison
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Wizard
Poison Wizard Tornado
Wizard Tornado Poison
Poison Tornado
Elite Barbarians Poison Wizard Tornado
Minions Wizard Poison
Elite Barbarians
Poison Wizard
Poison
Wizard Poison
Minions
Poison Wizard Three Musketeers Tornado
Poison Knight Wizard Three Musketeers
Wizard Poison
Tornado Poison
Elite Barbarians Three Musketeers
Minions Elite Barbarians Tornado Poison
Tornado Poison
Poison Tornado

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