My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Baby Dragon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Furnace Baby Dragon Inferno Dragon Lumberjack
Zap
Furnace Inferno Dragon
Barbarian Barrel
Furnace Electro Wizard Lumberjack
The Log
Furnace Lumberjack
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Baby Dragon Electro Wizard Inferno Dragon Lumberjack
Fireball
Furnace Baby Dragon Electro Wizard Inferno Dragon Lumberjack
Poison
Furnace Electro Wizard
Lightning
Furnace Baby Dragon Electro Wizard Inferno Dragon Lumberjack
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Furnace Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Tornado Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Furnace Baby Dragon Poison Electro Wizard Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Furnace Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Baby Dragon
Tornado
Baby Dragon Poison The Log
Baby Dragon
Tornado Furnace Poison Electro Wizard Inferno Dragon Lumberjack
Poison
Tornado Baby Dragon The Log
The Log
Tornado Poison Lumberjack
Electro Wizard
Baby Dragon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Baby Dragon The Log Electro Wizard

Defense Synergies 0 19

Furnace
Tornado Baby Dragon Electro Wizard Lumberjack
Tornado
Furnace Baby Dragon Poison The Log Electro Wizard Inferno Dragon
Baby Dragon
Furnace Tornado The Log Inferno Dragon Lumberjack
Poison
Tornado The Log Electro Wizard
The Log
Tornado Baby Dragon Poison Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Furnace Tornado Poison The Log Inferno Dragon Lumberjack
Inferno Dragon
Tornado Baby Dragon The Log Electro Wizard
Lumberjack
Furnace Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Inferno Dragon Lumberjack Furnace The Log Electro Wizard
Furnace Tornado Lumberjack Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Furnace Electro Wizard
Tornado Poison The Log Lumberjack
Tornado The Log Furnace Baby Dragon Electro Wizard Lumberjack
Furnace Tornado Electro Wizard Inferno Dragon Baby Dragon Poison
Baby Dragon Poison The Log Electro Wizard
Inferno Dragon Furnace Tornado Lumberjack
Tornado Electro Wizard Lumberjack
Poison Electro Wizard Furnace Tornado Baby Dragon The Log Lumberjack
Inferno Dragon Furnace Tornado Baby Dragon Poison Electro Wizard
Furnace Lumberjack The Log Electro Wizard
Furnace Tornado Baby Dragon Poison The Log Electro Wizard Lumberjack
Inferno Dragon Furnace Electro Wizard Lumberjack
Tornado Furnace The Log Electro Wizard Inferno Dragon Lumberjack
Furnace Tornado Poison Electro Wizard Lumberjack
Furnace Tornado Baby Dragon The Log Electro Wizard Lumberjack
Furnace Tornado Baby Dragon Poison The Log Electro Wizard Inferno Dragon Lumberjack
Tornado Electro Wizard Inferno Dragon Lumberjack
Furnace Baby Dragon Poison The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Furnace Electro Wizard
Poison Electro Wizard Baby Dragon The Log Inferno Dragon Lumberjack
Lumberjack Furnace The Log Electro Wizard
Lumberjack Tornado The Log Electro Wizard
Inferno Dragon Lumberjack
Furnace Poison Tornado Baby Dragon Electro Wizard
Furnace Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Electro Wizard Tornado Baby Dragon Poison The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Tornado Poison The Log Electro Wizard
Lumberjack
Furnace Baby Dragon
Electro Wizard Furnace Tornado Baby Dragon Poison The Log Inferno Dragon Lumberjack
Poison Baby Dragon The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Tornado Baby Dragon The Log Electro Wizard
Baby Dragon Poison The Log
Poison The Log
Poison Furnace Baby Dragon The Log
Poison Furnace Tornado Baby Dragon
Furnace Tornado Baby Dragon Poison The Log
Poison The Log Tornado Baby Dragon
Poison The Log Tornado
Tornado Poison Electro Wizard Lumberjack
Poison Tornado The Log Electro Wizard
Poison Tornado Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Furnace Baby Dragon Poison The Log
Furnace Baby Dragon Poison The Log
Furnace Baby Dragon Poison The Log
Tornado Poison
Baby Dragon Poison The Log Electro Wizard
Tornado Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Tornado The Log
Baby Dragon Poison The Log
Tornado Poison The Log Furnace Baby Dragon
Inferno Dragon
Poison The Log Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison The Log
Poison Tornado Baby Dragon The Log
Poison Furnace Tornado Baby Dragon Electro Wizard
Electro Wizard Poison
Poison The Log
Poison Electro Wizard
Poison The Log
Electro Wizard
Poison Tornado Baby Dragon Electro Wizard
The Log
Poison Baby Dragon Electro Wizard Lumberjack
The Log Baby Dragon Poison
Tornado Poison
Tornado Baby Dragon Poison The Log Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Baby Dragon The Log Electro Wizard

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