My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Musketeer Prince Goblin Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Goblin Barrel Prince Inferno Dragon
Giant Snowball
Musketeer Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Prince Goblin Giant Inferno Dragon
Barbarian Barrel
Ice Spirit Elite Barbarians Musketeer Goblin Barrel
The Log
Ice Spirit Elite Barbarians Musketeer Goblin Barrel Prince
Earthquake
Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Elite Barbarians Musketeer Goblin Barrel Prince Inferno Dragon
Fireball
Elite Barbarians Musketeer Goblin Barrel Inferno Dragon
Poison
Musketeer
Lightning
Elite Barbarians Musketeer Prince Inferno Dragon
Rocket
Elite Barbarians Musketeer Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblin Barrel Musketeer Inferno Dragon Prince Elite Barbarians Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Goblin Barrel Musketeer Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Barrel Elite Barbarians Musketeer Prince Goblin Giant Inferno Dragon
Elite Barbarians
Ice Spirit Goblin Giant
Musketeer
Ice Spirit Prince Goblin Giant
Rocket
Goblin Barrel
Ice Spirit Prince Goblin Giant
Prince
Goblin Barrel Ice Spirit Musketeer
Goblin Giant
Ice Spirit Elite Barbarians Musketeer Goblin Barrel
Inferno Dragon
Ice Spirit

Defense Synergies 1 5

Ice Spirit
Musketeer Elite Barbarians Rocket Prince Goblin Giant Inferno Dragon
Elite Barbarians
Ice Spirit
Musketeer
Ice Spirit
Rocket
Ice Spirit
Goblin Barrel
Prince
Ice Spirit
Goblin Giant
Ice Spirit
Inferno Dragon
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Goblin Giant
Elite Barbarians Inferno Dragon Ice Spirit Musketeer Prince
Rocket Prince Elite Barbarians Musketeer Inferno Dragon
Elite Barbarians Prince Inferno Dragon Musketeer
Elite Barbarians Rocket Prince
Musketeer
Musketeer Rocket Inferno Dragon Ice Spirit
Rocket Musketeer Goblin Giant
Inferno Dragon Elite Barbarians Musketeer Prince
Elite Barbarians Ice Spirit Musketeer Prince
Musketeer Goblin Giant
Musketeer Inferno Dragon
Prince Ice Spirit Elite Barbarians Musketeer Rocket
Rocket Ice Spirit Prince
Elite Barbarians Inferno Dragon Prince
Rocket Ice Spirit Elite Barbarians Prince Inferno Dragon
Elite Barbarians Musketeer Prince
Ice Spirit Elite Barbarians Musketeer Prince
Ice Spirit Musketeer Inferno Dragon
Elite Barbarians Musketeer Prince Inferno Dragon
Elite Barbarians Musketeer Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince
Elite Barbarians Musketeer Rocket Prince Inferno Dragon
Ice Spirit Elite Barbarians Musketeer Rocket Prince Goblin Giant
Rocket Prince Elite Barbarians Musketeer Goblin Giant
Elite Barbarians Musketeer Prince Goblin Giant Inferno Dragon
Rocket Ice Spirit Musketeer Goblin Giant
Rocket Prince Elite Barbarians Musketeer Goblin Giant
Elite Barbarians Prince Goblin Giant Inferno Dragon
Rocket Ice Spirit Elite Barbarians Prince Inferno Dragon
Musketeer Goblin Giant Inferno Dragon
Inferno Dragon Elite Barbarians Musketeer Prince
Rocket Elite Barbarians Prince Goblin Giant
Elite Barbarians Rocket Prince Goblin Giant
Musketeer
Elite Barbarians Ice Spirit Musketeer Rocket Prince Goblin Giant Inferno Dragon
Elite Barbarians Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket
Musketeer
Rocket Goblin Giant
Musketeer Rocket Prince
Rocket
Ice Spirit Musketeer Rocket Goblin Giant
Musketeer
Ice Spirit
Rocket Elite Barbarians Musketeer Prince
Rocket Musketeer Prince
Musketeer Rocket
Rocket Elite Barbarians Musketeer
Musketeer Rocket
Elite Barbarians Musketeer Prince
Rocket Musketeer
Musketeer Rocket
Rocket
Rocket
Rocket Musketeer Prince
Rocket
Rocket Musketeer Prince
Rocket
Rocket Musketeer Prince
Rocket Musketeer
Ice Spirit
Inferno Dragon
Musketeer
Musketeer Prince
Rocket Musketeer
Elite Barbarians Musketeer
Rocket Ice Spirit Musketeer
Elite Barbarians
Musketeer Rocket
Rocket Ice Spirit
Prince
Rocket
Ice Spirit Musketeer Rocket Prince
Rocket Musketeer
Musketeer Rocket Prince
Musketeer
Rocket
Elite Barbarians Musketeer Prince
Ice Spirit Elite Barbarians Musketeer Rocket
Musketeer Rocket
Musketeer Rocket Prince Goblin Giant

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