My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Zappies Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Hogs Inferno Dragon
Giant Snowball
Bats Goblin Gang Zappies Royal Hogs Inferno Dragon
Zap
Bats Goblin Gang Zappies Royal Hogs Inferno Dragon
Barbarian Barrel
Goblin Gang Valkyrie Zappies Royal Hogs
The Log
Goblin Gang Zappies Royal Hogs
Earthquake
Goblin Gang Zappies Royal Hogs
Arrows
Bats Goblin Gang Zappies Royal Hogs
Royal Delivery
Bats Goblin Gang Valkyrie Zappies Royal Hogs Inferno Dragon
Fireball
Goblin Gang Zappies Royal Hogs Inferno Dragon
Poison
Bats Goblin Gang Zappies Royal Hogs
Lightning
Valkyrie Inferno Dragon
Rocket
Valkyrie Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Fireball Valkyrie Zappies Inferno Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Goblin Gang Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Royal Hogs Inferno Dragon
Goblin Gang
Valkyrie Royal Hogs
Fireball
Royal Hogs The Log
Valkyrie
Bats Goblin Gang Zappies Royal Hogs
Zappies
Valkyrie Royal Hogs
Royal Hogs
Bats Goblin Gang Fireball Valkyrie Zappies The Log
The Log
Fireball Royal Hogs
Inferno Dragon
Bats

Defense Synergies 1 14

Bats
Valkyrie Zappies The Log Inferno Dragon
Goblin Gang
Valkyrie Zappies The Log Inferno Dragon
Fireball
The Log Valkyrie Zappies
Valkyrie
Bats Goblin Gang Fireball Zappies The Log
Zappies
Bats Goblin Gang Fireball Valkyrie The Log
Royal Hogs
The Log
Fireball Bats Goblin Gang Valkyrie Zappies Inferno Dragon
Inferno Dragon
Bats Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Zappies The Log
Inferno Dragon Bats Goblin Gang Valkyrie Zappies The Log
Goblin Gang Bats Valkyrie Zappies Inferno Dragon
Inferno Dragon Bats Goblin Gang Valkyrie Zappies
Fireball Valkyrie The Log
Goblin Gang Fireball The Log Bats Valkyrie Zappies
Bats Inferno Dragon Goblin Gang Fireball Zappies
Fireball Valkyrie The Log
Zappies Inferno Dragon Goblin Gang
Goblin Gang Valkyrie Zappies
Bats Goblin Gang Valkyrie Fireball Zappies The Log
Inferno Dragon Bats Goblin Gang Fireball Zappies
Bats Goblin Gang Fireball Valkyrie Zappies The Log
Fireball Valkyrie Bats Goblin Gang Zappies The Log
Inferno Dragon Goblin Gang Zappies
Goblin Gang Fireball Zappies The Log Inferno Dragon
Bats Goblin Gang Fireball Valkyrie Zappies
Fireball Bats Goblin Gang Valkyrie Zappies The Log
Valkyrie The Log Bats Fireball Zappies Inferno Dragon
Zappies Inferno Dragon
Goblin Gang Valkyrie Bats Fireball Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Zappies
Fireball Goblin Gang Valkyrie The Log Inferno Dragon
Goblin Gang Zappies Bats Valkyrie The Log
Goblin Gang Valkyrie Bats Fireball Zappies The Log
Goblin Gang Valkyrie Zappies Inferno Dragon
Fireball Bats Goblin Gang Zappies
Goblin Gang Bats Fireball Valkyrie Zappies
Valkyrie Zappies Inferno Dragon
Bats Fireball Valkyrie Zappies The Log Inferno Dragon
Goblin Gang Zappies Inferno Dragon
Inferno Dragon Bats Valkyrie Zappies
Fireball Valkyrie The Log
Goblin Gang Fireball Valkyrie Zappies
Fireball Valkyrie Zappies
Goblin Gang Zappies Bats Fireball Valkyrie The Log Inferno Dragon
Bats Valkyrie Fireball Zappies The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Bats
The Log
Fireball The Log
Fireball The Log
Bats Goblin Gang Fireball
Fireball Valkyrie The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Bats
Fireball The Log
Fireball Valkyrie The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie
Inferno Dragon
Fireball The Log
Fireball The Log
Fireball The Log
Bats Fireball
Bats Fireball Zappies
Fireball
Fireball The Log
Fireball Zappies
Fireball The Log
Bats Goblin Gang Fireball Zappies
Fireball Zappies
The Log Fireball
Fireball Goblin Gang Valkyrie
The Log Fireball
Fireball
Bats Goblin Gang Fireball Zappies The Log
Bats Fireball Zappies
Fireball The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: