My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Witch Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Dark Prince Witch Prince Inferno Dragon
Barbarian Barrel
Tesla Dark Prince Witch
The Log
Dark Prince Witch Prince
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Dark Prince Witch Prince Inferno Dragon
Fireball
Tesla Witch Inferno Dragon
Poison
Witch
Lightning
Tesla Dark Prince Witch Prince Inferno Dragon
Rocket
Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Fireball Dark Prince Inferno Dragon Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Fireball Dark Prince

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Dark Prince Witch
Tesla
Fireball
Zap Dark Prince
Rocket
Dark Prince
Prince Zap Fireball Witch
Witch
Zap Dark Prince Prince
Prince
Zap Dark Prince Witch
Inferno Dragon

Defense Synergies 1 13

Zap
Fireball Tesla Dark Prince Witch Prince Inferno Dragon
Tesla
Zap Fireball Dark Prince Prince Inferno Dragon
Fireball
Zap Tesla Dark Prince
Rocket
Dark Prince
Zap Tesla Fireball Witch Prince
Witch
Zap Dark Prince Prince
Prince
Zap Tesla Dark Prince Witch
Inferno Dragon
Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Tesla Fireball
Inferno Dragon Zap Tesla Dark Prince Witch Prince
Tesla Rocket Witch Prince Dark Prince Inferno Dragon
Tesla Witch Prince Inferno Dragon Dark Prince
Fireball Rocket Dark Prince Prince
Fireball Zap Tesla Dark Prince
Tesla Rocket Inferno Dragon Zap Fireball Witch
Rocket Zap Tesla Fireball
Tesla Witch Inferno Dragon Prince
Tesla Dark Prince Prince
Witch Zap Tesla Fireball Dark Prince
Tesla Inferno Dragon Zap Fireball Witch
Tesla Prince Zap Fireball Rocket Dark Prince Witch
Fireball Rocket Zap Tesla Dark Prince Witch Prince
Inferno Dragon Tesla Prince
Rocket Zap Tesla Fireball Prince Inferno Dragon
Tesla Fireball Dark Prince Witch Prince
Tesla Fireball Zap Dark Prince Witch Prince
Zap Witch Tesla Fireball Dark Prince Inferno Dragon
Tesla Prince Inferno Dragon
Dark Prince Tesla Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball Dark Prince Witch Prince
Fireball Zap Tesla Rocket Prince Inferno Dragon
Zap Rocket Dark Prince Witch Prince
Rocket Dark Prince Prince Zap Tesla Fireball
Tesla Dark Prince Witch Prince Inferno Dragon
Fireball Rocket Zap Tesla Witch
Rocket Dark Prince Prince Tesla Fireball Witch
Tesla Dark Prince Prince Inferno Dragon
Zap Rocket Fireball Dark Prince Witch Prince Inferno Dragon
Witch Tesla Inferno Dragon
Inferno Dragon Tesla Dark Prince Witch Prince
Rocket Zap Fireball Dark Prince Prince
Rocket Dark Prince Prince Tesla Fireball Witch
Tesla Fireball Witch
Tesla Witch Zap Fireball Rocket Dark Prince Prince Inferno Dragon
Zap Tesla Fireball Dark Prince Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Zap
Rocket Fireball
Fireball Rocket Dark Prince Prince
Fireball Rocket Zap Dark Prince
Fireball Zap Rocket Witch
Witch
Fireball Zap
Fireball Zap
Rocket Fireball Prince
Rocket Zap Fireball Dark Prince Prince
Fireball Zap Rocket
Rocket Fireball
Fireball Rocket
Zap Fireball Prince
Rocket Zap Fireball Witch
Fireball Rocket
Fireball Rocket
Rocket
Rocket Zap Fireball Dark Prince Prince
Rocket Zap Fireball Witch
Rocket Fireball Prince
Rocket Fireball
Rocket Prince
Rocket Zap Fireball
Zap Fireball Dark Prince Witch
Witch Inferno Dragon
Fireball Zap Witch
Fireball Zap Witch Prince
Fireball Rocket Zap
Zap Fireball Witch
Zap Rocket Fireball Witch
Fireball
Zap Fireball Rocket
Zap Rocket Fireball
Prince
Rocket Fireball
Zap Fireball Rocket Dark Prince Witch Prince
Fireball Rocket Zap Witch
Fireball
Fireball Rocket Dark Prince Prince
Zap Fireball
Rocket Zap Fireball
Dark Prince Prince
Zap Fireball Rocket Witch
Zap Fireball Rocket Witch
Zap Fireball Rocket Dark Prince Witch Prince

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