My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Giant Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Inferno Dragon
Giant Snowball
Goblin Gang Zappies Inferno Dragon
Zap
Goblin Gang Zappies Inferno Dragon
Barbarian Barrel
Goblin Gang Zappies Royal Ghost
The Log
Goblin Gang Mini P.E.K.K.A Zappies
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Zappies
Royal Delivery
Goblin Gang Mini P.E.K.K.A Zappies Royal Ghost Inferno Dragon
Fireball
Goblin Gang Zappies Inferno Dragon
Poison
Goblin Gang Zappies
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Royal Ghost Fireball Mini P.E.K.K.A Zappies Inferno Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Royal Ghost Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Mini P.E.K.K.A Zappies Royal Ghost
Goblin Gang
Mini P.E.K.K.A Giant Royal Ghost
Fireball
Zap Giant
Mini P.E.K.K.A
Giant Zap Goblin Gang
Zappies
Zap Giant Royal Ghost
Giant
Zap Mini P.E.K.K.A Goblin Gang Fireball Zappies Royal Ghost
Royal Ghost
Zap Goblin Gang Zappies Giant
Inferno Dragon

Defense Synergies 2 10

Zap
Fireball Mini P.E.K.K.A Goblin Gang Zappies Royal Ghost Inferno Dragon
Goblin Gang
Zap Mini P.E.K.K.A Zappies Inferno Dragon
Fireball
Zap Mini P.E.K.K.A Zappies
Mini P.E.K.K.A
Zap Goblin Gang Fireball Royal Ghost
Zappies
Zap Goblin Gang Fireball
Giant
Royal Ghost
Zap Mini P.E.K.K.A
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Zappies
Mini P.E.K.K.A Inferno Dragon Zap Goblin Gang Zappies
Goblin Gang Mini P.E.K.K.A Zappies Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang Zappies
Fireball Mini P.E.K.K.A
Goblin Gang Fireball Zap Zappies Royal Ghost
Inferno Dragon Zap Goblin Gang Fireball Zappies
Zap Fireball
Mini P.E.K.K.A Zappies Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Zappies Royal Ghost
Goblin Gang Zap Fireball Zappies Royal Ghost
Inferno Dragon Zap Goblin Gang Fireball Zappies
Mini P.E.K.K.A Zap Goblin Gang Fireball Zappies
Fireball Zap Goblin Gang Mini P.E.K.K.A Zappies Royal Ghost
Mini P.E.K.K.A Inferno Dragon Goblin Gang Zappies
Zap Goblin Gang Fireball Mini P.E.K.K.A Zappies Inferno Dragon
Goblin Gang Fireball Mini P.E.K.K.A Zappies
Fireball Zap Goblin Gang Zappies Royal Ghost
Zap Fireball Zappies Royal Ghost Inferno Dragon
Mini P.E.K.K.A Zappies Inferno Dragon
Goblin Gang Royal Ghost Fireball Mini P.E.K.K.A Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball Zappies Royal Ghost
Fireball Zap Goblin Gang Mini P.E.K.K.A Royal Ghost Inferno Dragon
Goblin Gang Zappies Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Fireball Zappies
Goblin Gang Mini P.E.K.K.A Zappies Inferno Dragon
Fireball Zap Goblin Gang Zappies
Goblin Gang Mini P.E.K.K.A Fireball Zappies
Mini P.E.K.K.A Zappies Inferno Dragon
Zap Fireball Mini P.E.K.K.A Zappies Inferno Dragon
Goblin Gang Zappies Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Zappies
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Zappies
Fireball Zappies
Goblin Gang Zappies Zap Fireball Mini P.E.K.K.A Inferno Dragon
Zap Fireball Mini P.E.K.K.A Zappies Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Inferno Dragon
Fireball Zap Royal Ghost
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball Zappies
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Zappies
Fireball
Zap Goblin Gang Fireball Zappies
Fireball Zap Zappies
Fireball
Fireball Goblin Gang Mini P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Zappies
Zap Fireball Zappies
Zap Fireball Royal Ghost

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