My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Fisherman Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman Inferno Dragon Sparky
Giant Snowball
Skeleton Army Fisherman Inferno Dragon
Zap
Skeleton Army Fisherman Inferno Dragon Sparky
Barbarian Barrel
Wizard Skeleton Army Executioner Sparky
The Log
Skeleton Army Fisherman Sparky
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Executioner Fisherman Inferno Dragon Sparky
Fireball
Wizard Skeleton Army Executioner Fisherman Inferno Dragon Sparky
Poison
Wizard Skeleton Army Executioner Fisherman Sparky
Lightning
Wizard Executioner Fisherman Inferno Dragon Sparky
Rocket
Wizard Executioner Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Inferno Dragon Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fisherman Inferno Dragon Wizard Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Fisherman Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Sparky Executioner Fisherman Mega Knight
Wizard
Sparky Mega Knight
Skeleton Army
Sparky
Executioner
Zap Mega Knight
Fisherman
Zap Sparky Mega Knight
Inferno Dragon
Mega Knight
Sparky
Zap Wizard Skeleton Army Fisherman
Mega Knight
Inferno Dragon Zap Wizard Executioner Fisherman

Defense Synergies 1 13

Zap
Mega Knight Skeleton Army Executioner Fisherman Inferno Dragon Sparky
Wizard
Skeleton Army Mega Knight
Skeleton Army
Zap Wizard Executioner Inferno Dragon Sparky
Executioner
Zap Skeleton Army Mega Knight
Fisherman
Zap Mega Knight
Inferno Dragon
Zap Skeleton Army Mega Knight
Sparky
Zap Skeleton Army
Mega Knight
Zap Wizard Executioner Fisherman Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Executioner Sparky
Skeleton Army Inferno Dragon Sparky Zap Executioner Fisherman Mega Knight
Skeleton Army Fisherman Sparky Mega Knight Executioner Inferno Dragon
Skeleton Army Inferno Dragon Sparky Fisherman Mega Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Zap Executioner Mega Knight
Inferno Dragon Zap Wizard Executioner
Zap Sparky Mega Knight
Inferno Dragon Sparky Skeleton Army Fisherman
Skeleton Army Fisherman Sparky Mega Knight
Skeleton Army Executioner Zap Wizard Fisherman Mega Knight
Executioner Inferno Dragon Zap Wizard
Skeleton Army Sparky Mega Knight Zap Wizard
Wizard Skeleton Army Executioner Sparky Mega Knight Zap
Skeleton Army Inferno Dragon Sparky Mega Knight
Skeleton Army Zap Fisherman Inferno Dragon Sparky Mega Knight
Wizard Sparky Mega Knight Skeleton Army Executioner Fisherman
Mega Knight Zap Wizard Skeleton Army Executioner Fisherman
Zap Wizard Executioner Fisherman Inferno Dragon Mega Knight
Sparky Fisherman Inferno Dragon
Wizard Skeleton Army Mega Knight Executioner Fisherman Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fisherman Sparky
Zap Wizard Executioner Fisherman Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Fisherman Sparky
Skeleton Army Mega Knight Zap Fisherman Sparky
Skeleton Army Executioner Fisherman Inferno Dragon Sparky Mega Knight
Wizard Executioner Zap
Skeleton Army Sparky
Mega Knight Skeleton Army Fisherman Inferno Dragon Sparky
Zap Mega Knight Skeleton Army Inferno Dragon Sparky
Skeleton Army Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Wizard Executioner Sparky
Wizard Skeleton Army Executioner Sparky Mega Knight
Skeleton Army Sparky Zap Executioner Fisherman Inferno Dragon
Executioner Mega Knight Zap Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Executioner Fisherman
Sparky
Sparky
Wizard Executioner Zap Sparky Mega Knight
Wizard Executioner Zap
Wizard Executioner Sparky
Zap Wizard Executioner
Zap Wizard Fisherman
Fisherman Sparky
Zap Wizard Fisherman Sparky
Zap Wizard Executioner
Executioner Fisherman Sparky
Fisherman
Zap Fisherman Sparky
Zap Wizard Executioner Sparky
Wizard Executioner Sparky Mega Knight
Sparky
Fisherman Sparky
Zap Wizard Executioner Fisherman Sparky Mega Knight
Zap Wizard Mega Knight
Sparky Mega Knight
Wizard
Fisherman Sparky
Zap
Zap Wizard Executioner Sparky Mega Knight
Fisherman Inferno Dragon
Zap Wizard Executioner Fisherman Sparky
Zap Wizard Fisherman Sparky Mega Knight
Zap Fisherman Sparky
Zap Wizard Executioner Sparky
Zap Wizard
Sparky
Zap Wizard Sparky Mega Knight
Zap Sparky
Sparky Mega Knight
Wizard Sparky
Zap Skeleton Army
Zap Wizard Executioner
Wizard Executioner Sparky Mega Knight
Zap Wizard Executioner
Zap Sparky
Executioner Sparky Mega Knight
Zap Sparky
Zap Executioner
Zap Executioner Sparky Mega Knight

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