My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Baby Dragon Witch Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Witch Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch Graveyard
Giant Snowball
Mega Minion Baby Dragon Witch Inferno Dragon Night Witch Graveyard
Zap
Witch Inferno Dragon Night Witch Graveyard
Barbarian Barrel
Witch Night Witch Graveyard
The Log
Witch Graveyard
Earthquake
Witch Graveyard
Arrows
Witch Night Witch Graveyard
Royal Delivery
Mega Minion Baby Dragon Witch Inferno Dragon Night Witch Graveyard
Fireball
Mega Minion Baby Dragon Witch Inferno Dragon Night Witch
Poison
Mega Minion Witch Night Witch Graveyard
Lightning
Mega Minion Baby Dragon Witch Inferno Dragon Night Witch
Rocket
Witch Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mega Minion Fireball Baby Dragon Inferno Dragon Night Witch Witch Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Mega Minion Fireball Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Fireball Baby Dragon Graveyard
Fireball
Graveyard Mega Minion Baby Dragon The Log
Baby Dragon
Graveyard Mega Minion Fireball Witch Inferno Dragon
Witch
Baby Dragon Graveyard
The Log
Fireball Graveyard
Inferno Dragon
Baby Dragon
Night Witch
Graveyard
Graveyard
Fireball Baby Dragon Mega Minion Witch The Log Night Witch

Defense Synergies 1 10

Mega Minion
Baby Dragon Witch The Log Night Witch
Fireball
The Log
Baby Dragon
Mega Minion Witch The Log Inferno Dragon
Witch
Mega Minion Baby Dragon The Log
The Log
Fireball Mega Minion Baby Dragon Witch Inferno Dragon Night Witch
Inferno Dragon
Baby Dragon The Log
Night Witch
Mega Minion The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Baby Dragon The Log
Inferno Dragon Mega Minion Witch The Log Night Witch
Witch Mega Minion Inferno Dragon Night Witch
Witch Inferno Dragon Night Witch Mega Minion
Fireball The Log
Fireball The Log Mega Minion Baby Dragon Night Witch
Mega Minion Inferno Dragon Fireball Baby Dragon Witch Night Witch
Fireball Baby Dragon The Log
Witch Inferno Dragon Night Witch
Night Witch
Witch Mega Minion Fireball Baby Dragon The Log Night Witch
Mega Minion Inferno Dragon Fireball Baby Dragon Witch Night Witch
Night Witch Fireball Witch The Log
Fireball Mega Minion Baby Dragon Witch The Log Night Witch
Inferno Dragon
Fireball The Log Inferno Dragon
Fireball Witch Night Witch
Fireball Mega Minion Baby Dragon Witch The Log Night Witch
Baby Dragon Witch The Log Mega Minion Fireball Inferno Dragon
Inferno Dragon
Fireball Baby Dragon Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Mega Minion Baby Dragon The Log Inferno Dragon
Witch The Log
Fireball The Log Night Witch
Witch Inferno Dragon Night Witch
Fireball Baby Dragon Witch
Mega Minion Fireball Witch Night Witch
Inferno Dragon
Mega Minion Fireball Baby Dragon Witch The Log Inferno Dragon
Witch Mega Minion Inferno Dragon
Inferno Dragon Mega Minion Witch
Fireball The Log
Fireball Witch Night Witch
Fireball Baby Dragon Witch
Witch Mega Minion Fireball Baby Dragon The Log Inferno Dragon Night Witch
Mega Minion Fireball Baby Dragon Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball The Log
Fireball Baby Dragon The Log
Fireball Mega Minion Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Night Witch
Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
Night Witch
Mega Minion Fireball Baby Dragon The Log
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log Night Witch
Fireball
The Log
Fireball Baby Dragon The Log
The Log Fireball Baby Dragon Witch
Mega Minion Witch Inferno Dragon
Fireball The Log Baby Dragon Witch
Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball Baby Dragon Witch Night Witch
Mega Minion Fireball Witch
Mega Minion Fireball Night Witch
Fireball The Log Night Witch
Fireball
Fireball The Log
Fireball Witch Night Witch
Fireball Mega Minion Baby Dragon Witch
The Log Fireball
Fireball Mega Minion Baby Dragon
The Log Fireball Baby Dragon
Fireball
Mega Minion
Fireball Baby Dragon Witch The Log
Fireball Witch
Fireball Baby Dragon Witch The Log

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