My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Miner Inferno Dragon
Giant Snowball
Musketeer Skeleton Army Witch Miner Inferno Dragon
Zap
Royal Giant Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Musketeer Skeleton Army Witch
The Log
Royal Giant Musketeer Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Musketeer Skeleton Army Witch Miner Inferno Dragon
Fireball
Musketeer Skeleton Army Witch Inferno Dragon
Poison
Musketeer Skeleton Army Witch
Lightning
Musketeer Witch Inferno Dragon
Rocket
Musketeer Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Miner Musketeer Inferno Dragon Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Royal Giant Musketeer Witch The Log
Royal Giant
Miner Zap Musketeer Witch The Log
Musketeer
Zap Royal Giant The Log Miner
Skeleton Army
Witch
Zap Royal Giant Miner
The Log
Zap Royal Giant Musketeer Miner
Miner
Zap Royal Giant Musketeer Witch The Log Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 1 13

Zap
Musketeer Skeleton Army Witch The Log Miner Inferno Dragon
Royal Giant
Musketeer
The Log Zap Skeleton Army Miner
Skeleton Army
Zap Musketeer The Log Inferno Dragon
Witch
Zap The Log
The Log
Musketeer Zap Skeleton Army Witch Miner Inferno Dragon
Miner
Zap Musketeer The Log
Inferno Dragon
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log
Skeleton Army Inferno Dragon Zap Musketeer Witch The Log
Skeleton Army Witch Musketeer Inferno Dragon
Skeleton Army Witch Inferno Dragon Musketeer
Skeleton Army The Log
Skeleton Army The Log Zap Musketeer
Musketeer Inferno Dragon Zap Witch
Zap Musketeer The Log
Witch Inferno Dragon Musketeer Skeleton Army
Skeleton Army Musketeer Miner
Skeleton Army Witch Zap Musketeer The Log
Musketeer Inferno Dragon Zap Witch
Skeleton Army Zap Musketeer Witch The Log
Skeleton Army Zap Witch The Log
Skeleton Army Inferno Dragon
Skeleton Army Zap The Log Inferno Dragon
Musketeer Skeleton Army Witch
Zap Musketeer Skeleton Army Witch The Log
Zap Witch The Log Musketeer Inferno Dragon
Musketeer Inferno Dragon
Skeleton Army Musketeer Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch
Zap Musketeer The Log Miner Inferno Dragon
Skeleton Army Zap Musketeer Witch The Log
Skeleton Army Zap Musketeer The Log
Musketeer Skeleton Army Witch Inferno Dragon
Zap Musketeer Witch
Skeleton Army Musketeer Witch
Skeleton Army Inferno Dragon
Zap Skeleton Army Witch The Log Inferno Dragon
Witch Musketeer Skeleton Army Inferno Dragon
Inferno Dragon Musketeer Witch
Skeleton Army Zap The Log
Skeleton Army Witch
Musketeer Skeleton Army Witch
Skeleton Army Witch Zap Musketeer The Log Inferno Dragon
Zap Musketeer Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Miner
The Log Miner
Musketeer The Log
Zap The Log
Zap Musketeer Witch
Musketeer Witch The Log
The Log Zap
The Log Miner Zap
Musketeer
Miner Zap Musketeer The Log
Zap Musketeer
Musketeer The Log Miner
Musketeer
Zap Musketeer The Log
Zap Musketeer Witch The Log
Musketeer The Log
Zap Musketeer The Log
Zap Witch The Log Miner
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap The Log Witch
Witch Inferno Dragon
The Log Miner Zap Musketeer Witch
Zap Musketeer Witch The Log Miner
Miner Zap Musketeer The Log
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer The Log Miner
Zap
The Log
Zap Musketeer Skeleton Army Witch
Zap Musketeer Witch
The Log
Miner Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer Witch The Log
Zap Musketeer Witch
Zap Musketeer Witch The Log Miner

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