My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Dart Goblin Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon Ram Rider
Giant Snowball
Goblin Gang Dart Goblin Hog Rider Witch Inferno Dragon Ram Rider
Zap
Goblin Gang Dart Goblin Witch Inferno Dragon Ram Rider
Barbarian Barrel
Knight Goblin Gang Dart Goblin Witch
The Log
Goblin Gang Dart Goblin Hog Rider Witch Ram Rider
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Dart Goblin Witch
Royal Delivery
Knight Goblin Gang Dart Goblin Hog Rider Witch Inferno Dragon Ram Rider
Fireball
Goblin Gang Dart Goblin Hog Rider Witch Inferno Dragon Ram Rider
Poison
Goblin Gang Dart Goblin Witch
Lightning
Knight Witch Inferno Dragon Ram Rider
Rocket
Hog Rider Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Dart Goblin Hog Rider Inferno Dragon Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Dart Goblin

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Ram Rider Knight Dart Goblin Witch
Knight
Goblin Gang Dart Goblin Hog Rider Zap Witch Ram Rider
Goblin Gang
Knight Hog Rider Dart Goblin
Dart Goblin
Knight Zap Goblin Gang Hog Rider Ram Rider
Hog Rider
Zap Knight Goblin Gang Dart Goblin Witch
Witch
Zap Knight Hog Rider Ram Rider
Inferno Dragon
Ram Rider
Zap Knight Dart Goblin Witch

Defense Synergies 2 11

Zap
Knight Goblin Gang Dart Goblin Witch Inferno Dragon Ram Rider
Knight
Goblin Gang Dart Goblin Zap Witch
Goblin Gang
Knight Zap Dart Goblin Inferno Dragon
Dart Goblin
Knight Zap Goblin Gang Inferno Dragon Ram Rider
Hog Rider
Witch
Zap Knight
Inferno Dragon
Zap Goblin Gang Dart Goblin
Ram Rider
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Dart Goblin Ram Rider
Inferno Dragon Zap Knight Goblin Gang Dart Goblin Witch Ram Rider
Goblin Gang Witch Ram Rider Knight Dart Goblin Inferno Dragon
Witch Inferno Dragon Knight Goblin Gang Dart Goblin Ram Rider
Goblin Gang Zap Dart Goblin
Dart Goblin Inferno Dragon Ram Rider Zap Goblin Gang Witch
Zap Dart Goblin Ram Rider
Witch Inferno Dragon Goblin Gang
Knight Goblin Gang Dart Goblin
Goblin Gang Dart Goblin Witch Zap Knight Ram Rider
Inferno Dragon Zap Goblin Gang Dart Goblin Witch Ram Rider
Zap Knight Goblin Gang Witch Ram Rider
Zap Goblin Gang Dart Goblin Witch
Inferno Dragon Knight Goblin Gang Ram Rider
Zap Goblin Gang Inferno Dragon Ram Rider
Knight Goblin Gang Witch
Zap Knight Goblin Gang Dart Goblin Witch Ram Rider
Zap Witch Knight Dart Goblin Inferno Dragon Ram Rider
Dart Goblin Inferno Dragon Ram Rider
Goblin Gang Knight Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Witch
Zap Knight Goblin Gang Inferno Dragon
Goblin Gang Zap Knight Witch Ram Rider
Goblin Gang Zap Knight Ram Rider
Knight Goblin Gang Witch Inferno Dragon Ram Rider
Zap Goblin Gang Dart Goblin Witch Ram Rider
Goblin Gang Knight Dart Goblin Witch Ram Rider
Knight Inferno Dragon
Zap Knight Witch Inferno Dragon
Witch Goblin Gang Dart Goblin Inferno Dragon
Inferno Dragon Knight Dart Goblin Witch
Zap
Knight Goblin Gang Witch Ram Rider
Dart Goblin Witch
Goblin Gang Witch Zap Knight Dart Goblin Inferno Dragon
Zap Dart Goblin Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Zap Dart Goblin Ram Rider
Dart Goblin
Knight Dart Goblin
Zap
Zap Dart Goblin Witch Ram Rider
Dart Goblin Witch
Zap Dart Goblin Ram Rider
Zap Dart Goblin Ram Rider
Goblin Gang
Zap Knight Dart Goblin Ram Rider
Zap Dart Goblin
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Witch
Zap
Zap Witch
Witch Inferno Dragon
Zap Dart Goblin Witch Ram Rider
Zap Witch Ram Rider
Zap Dart Goblin
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin
Zap
Zap Goblin Gang Dart Goblin Witch
Zap Dart Goblin Witch Ram Rider
Knight Goblin Gang Dart Goblin
Zap Dart Goblin
Zap
Dart Goblin
Zap Goblin Gang Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch

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