My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Princess Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards Inferno Dragon
Giant Snowball
Bats Hog Rider Guards Witch Princess Inferno Dragon Lumberjack
Zap
Bats Guards Witch Princess Inferno Dragon
Barbarian Barrel
Guards Witch Princess Lumberjack
The Log
Hog Rider Guards Witch Princess Lumberjack
Earthquake
Hog Rider Guards Witch
Arrows
Bats Guards Witch Princess
Royal Delivery
Bats Hog Rider Guards Witch Princess Inferno Dragon Lumberjack
Fireball
Hog Rider Witch Princess Inferno Dragon Lumberjack
Poison
Bats Guards Witch Princess
Lightning
Witch Inferno Dragon Lumberjack
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Poison Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Princess Hog Rider Poison Inferno Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Princess Hog Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Inferno Dragon Lumberjack
Hog Rider
Bats Guards Poison Witch Princess Lumberjack
Guards
Hog Rider Lumberjack
Poison
Hog Rider
Witch
Hog Rider Lumberjack
Princess
Hog Rider
Inferno Dragon
Bats
Lumberjack
Bats Hog Rider Guards Witch

Defense Synergies 0 7

Bats
Inferno Dragon Lumberjack
Hog Rider
Guards
Poison Witch Princess Lumberjack
Poison
Guards
Witch
Guards Lumberjack
Princess
Guards
Inferno Dragon
Bats
Lumberjack
Bats Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Lumberjack Bats Witch
Witch Lumberjack Bats Inferno Dragon
Witch Inferno Dragon Lumberjack Bats Guards
Poison Princess Lumberjack
Bats Guards Lumberjack
Bats Inferno Dragon Poison Witch Princess
Poison
Witch Inferno Dragon Princess Lumberjack
Guards Lumberjack
Bats Guards Poison Witch Princess Lumberjack
Inferno Dragon Bats Poison Witch Princess
Lumberjack Bats Guards Witch
Bats Guards Poison Witch Princess Lumberjack
Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bats Poison Witch Lumberjack
Bats Guards Witch Lumberjack
Poison Witch Bats Guards Princess Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Bats Guards Poison Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Witch
Poison Inferno Dragon Lumberjack
Guards Lumberjack Bats Witch
Guards Lumberjack Bats
Guards Witch Inferno Dragon Lumberjack
Poison Bats Witch Princess
Guards Bats Witch Lumberjack
Inferno Dragon Lumberjack
Bats Poison Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Bats Guards Witch Lumberjack
Guards Poison
Guards Witch Lumberjack
Witch Princess
Guards Witch Bats Poison Inferno Dragon Lumberjack
Bats Poison Witch Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Guards
Poison Princess
Poison
Guards Poison
Poison
Poison Bats Witch Princess
Poison Witch Princess
Poison Princess
Poison
Bats Guards Poison Lumberjack
Poison Princess
Poison Princess
Poison Princess
Poison Princess
Princess Poison
Poison Witch Princess
Poison Princess
Poison
Bats
Poison Princess
Poison Witch Princess
Poison
Poison Princess
Poison
Poison Witch Princess
Witch Inferno Dragon
Poison Witch Princess
Poison Witch Princess
Poison
Poison Bats Witch Princess
Bats Guards Poison Witch
Poison
Poison Princess
Poison Princess
Bats Guards Witch Princess
Poison Witch Princess
Poison Princess Lumberjack
Poison Princess
Poison
Bats Guards Poison Witch Princess
Bats Poison Witch Princess
Poison Witch Princess

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