My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Balloon Inferno Dragon Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon Night Witch
Giant Snowball
Goblin Gang Furnace Balloon Inferno Dragon Night Witch
Zap
Goblin Gang Furnace Balloon Inferno Dragon Night Witch
Barbarian Barrel
Goblin Gang Valkyrie Furnace Night Witch
The Log
Goblin Gang Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace Night Witch
Royal Delivery
Goblin Gang Valkyrie Balloon Inferno Dragon Night Witch
Fireball
Goblin Gang Furnace Balloon Inferno Dragon Night Witch
Poison
Goblin Gang Furnace Balloon Night Witch
Lightning
Valkyrie Furnace Balloon Inferno Dragon Night Witch
Rocket
Valkyrie Furnace Balloon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Inferno Dragon Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Valkyrie Furnace Inferno Dragon Night Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Valkyrie Furnace

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Balloon
Valkyrie
Balloon Goblin Gang Furnace
Furnace
Valkyrie Balloon
Rage
Balloon Night Witch
Balloon
Valkyrie Rage Goblin Gang Furnace Mega Knight
Inferno Dragon
Mega Knight
Night Witch
Rage Mega Knight
Mega Knight
Inferno Dragon Balloon Night Witch

Defense Synergies 0 7

Goblin Gang
Valkyrie Furnace Inferno Dragon
Valkyrie
Goblin Gang Furnace Night Witch
Furnace
Goblin Gang Valkyrie
Rage
Balloon
Inferno Dragon
Goblin Gang Mega Knight
Night Witch
Valkyrie Mega Knight
Mega Knight
Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Goblin Gang Valkyrie Furnace Night Witch Mega Knight
Goblin Gang Furnace Mega Knight Valkyrie Inferno Dragon Night Witch
Inferno Dragon Night Witch Goblin Gang Valkyrie Furnace Mega Knight
Valkyrie Mega Knight
Goblin Gang Valkyrie Furnace Night Witch Mega Knight
Furnace Inferno Dragon Goblin Gang Night Witch
Valkyrie Mega Knight
Inferno Dragon Goblin Gang Furnace Night Witch
Goblin Gang Valkyrie Night Witch Mega Knight
Goblin Gang Valkyrie Furnace Night Witch Mega Knight
Inferno Dragon Goblin Gang Furnace Night Witch
Furnace Night Witch Mega Knight Goblin Gang Valkyrie
Valkyrie Mega Knight Goblin Gang Furnace Night Witch
Inferno Dragon Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Inferno Dragon Mega Knight
Mega Knight Goblin Gang Valkyrie Furnace Night Witch
Mega Knight Goblin Gang Valkyrie Furnace Night Witch
Valkyrie Furnace Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Valkyrie Mega Knight Furnace Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Furnace
Goblin Gang Valkyrie Inferno Dragon Mega Knight
Goblin Gang Mega Knight Valkyrie Furnace
Goblin Gang Valkyrie Mega Knight Night Witch
Goblin Gang Valkyrie Inferno Dragon Night Witch Mega Knight
Furnace Goblin Gang
Goblin Gang Valkyrie Furnace Night Witch
Mega Knight Valkyrie Inferno Dragon
Mega Knight Valkyrie Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie Night Witch
Valkyrie Furnace Mega Knight
Goblin Gang Valkyrie Furnace Inferno Dragon Night Witch
Valkyrie Mega Knight Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Valkyrie Furnace Mega Knight
Furnace
Furnace
Goblin Gang Night Witch
Valkyrie
Furnace
Furnace
Furnace Mega Knight
Night Witch
Mega Knight
Valkyrie Mega Knight
Night Witch Mega Knight
Valkyrie Furnace Mega Knight
Inferno Dragon
Mega Knight
Furnace Night Witch
Night Witch
Night Witch Mega Knight
Mega Knight
Goblin Gang Night Witch
Goblin Gang Valkyrie Mega Knight
Mega Knight
Goblin Gang
Mega Knight

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