My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Witch Goblin Giant Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Royal Giant Witch Goblin Giant Inferno Dragon
Barbarian Barrel
Ice Spirit Witch Ice Wizard
The Log
Ice Spirit Royal Giant Witch
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Witch Ice Wizard Inferno Dragon
Fireball
Witch Ice Wizard Inferno Dragon
Poison
Witch Ice Wizard
Lightning
Witch Ice Wizard Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Ice Wizard Inferno Dragon Witch Royal Giant Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Tornado Ice Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Witch Goblin Giant Inferno Dragon
Royal Giant
Ice Spirit Ice Wizard Ice Spirit Tornado Witch The Log
Tornado
Royal Giant Witch Goblin Giant The Log Ice Wizard
Witch
Ice Spirit Royal Giant Tornado Goblin Giant
Goblin Giant
Ice Spirit Tornado Witch The Log Ice Wizard
The Log
Royal Giant Tornado Goblin Giant
Ice Wizard
Royal Giant Tornado Goblin Giant
Inferno Dragon
Ice Spirit

Defense Synergies 1 16

Ice Spirit
Tornado Witch Goblin Giant The Log Ice Wizard Inferno Dragon
Royal Giant
Tornado
Ice Wizard Ice Spirit Witch Goblin Giant The Log Inferno Dragon
Witch
Ice Spirit Tornado The Log Ice Wizard
Goblin Giant
Ice Spirit Tornado The Log
The Log
Ice Spirit Tornado Witch Goblin Giant Ice Wizard Inferno Dragon
Ice Wizard
Tornado Ice Spirit Witch The Log Inferno Dragon
Inferno Dragon
Ice Spirit Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant The Log
Inferno Dragon Ice Spirit Witch The Log Ice Wizard
Tornado Witch Ice Wizard Inferno Dragon
Witch Inferno Dragon Ice Wizard
Tornado The Log
Tornado The Log Ice Wizard
Tornado Inferno Dragon Ice Spirit Witch Ice Wizard
Goblin Giant The Log
Witch Inferno Dragon Tornado Ice Wizard
Tornado Ice Spirit Ice Wizard
Witch Ice Wizard Tornado Goblin Giant The Log
Inferno Dragon Tornado Witch Ice Wizard
Ice Spirit Witch The Log Ice Wizard
Ice Spirit Tornado Witch The Log
Inferno Dragon
Tornado Ice Spirit The Log Inferno Dragon
Tornado Witch
Ice Spirit Tornado Witch The Log Ice Wizard
Tornado Witch The Log Ice Spirit Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Witch Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
The Log Inferno Dragon
Ice Spirit Witch Goblin Giant The Log
Tornado Goblin Giant The Log
Witch Goblin Giant Inferno Dragon
Ice Spirit Tornado Witch Goblin Giant Ice Wizard
Witch Goblin Giant Ice Wizard
Goblin Giant Inferno Dragon
Ice Spirit Tornado Witch The Log Inferno Dragon
Witch Goblin Giant Inferno Dragon
Inferno Dragon Witch
Tornado Goblin Giant The Log
Witch Goblin Giant
Witch
Witch Ice Spirit Tornado Goblin Giant The Log Inferno Dragon
Witch The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Tornado The Log Ice Wizard
Goblin Giant The Log
The Log
The Log
Ice Spirit Tornado Witch Goblin Giant Ice Wizard
Tornado Witch The Log
The Log Ice Spirit Tornado Ice Wizard
The Log Tornado
Tornado
Tornado The Log
Tornado
The Log
The Log
Witch The Log
The Log
Tornado
The Log
Tornado Witch The Log
The Log
Tornado
Tornado The Log
The Log
Tornado The Log Ice Spirit Witch Ice Wizard
Witch Inferno Dragon
The Log Tornado Witch Ice Wizard
Tornado Witch The Log
Tornado The Log
Tornado Witch Ice Wizard
Ice Spirit Witch
The Log
Ice Spirit
The Log
Ice Spirit Witch
Tornado Witch Ice Wizard
The Log
The Log
Tornado
Ice Spirit Tornado Witch The Log
Tornado Witch
Tornado Witch Goblin Giant The Log

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