My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Royal Ghost Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Tesla Royal Ghost Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Royal Delivery
Hog Rider Royal Ghost Inferno Dragon Lumberjack
Fireball
Tesla Hog Rider Inferno Dragon Lumberjack
Poison
Lightning
Tesla Ice Golem Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Royal Ghost Tesla Fireball Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Royal Ghost Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Ice Golem Royal Ghost Lumberjack
Tesla
Ice Golem
Hog Rider Lumberjack Zap
Fireball
Zap Hog Rider
Hog Rider
Zap Ice Golem Fireball Lumberjack
Royal Ghost
Zap Lumberjack
Inferno Dragon
Lumberjack
Ice Golem Zap Hog Rider Royal Ghost

Defense Synergies 2 12

Zap
Fireball Tesla Ice Golem Royal Ghost Inferno Dragon Lumberjack
Tesla
Ice Golem Zap Fireball Inferno Dragon
Ice Golem
Tesla Zap Fireball Royal Ghost Inferno Dragon Lumberjack
Fireball
Zap Tesla Ice Golem Lumberjack
Hog Rider
Royal Ghost
Zap Ice Golem
Inferno Dragon
Zap Tesla Ice Golem
Lumberjack
Zap Ice Golem Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Fireball
Inferno Dragon Lumberjack Zap Tesla
Tesla Lumberjack Inferno Dragon
Tesla Inferno Dragon Lumberjack
Fireball Lumberjack
Fireball Zap Tesla Royal Ghost Lumberjack
Tesla Inferno Dragon Zap Fireball
Zap Tesla Ice Golem Fireball
Tesla Inferno Dragon Lumberjack
Tesla Ice Golem Royal Ghost Lumberjack
Zap Tesla Ice Golem Fireball Royal Ghost Lumberjack
Tesla Inferno Dragon Zap Fireball
Tesla Lumberjack Zap Fireball
Fireball Zap Tesla Royal Ghost Lumberjack
Inferno Dragon Tesla Lumberjack
Zap Tesla Fireball Inferno Dragon Lumberjack
Tesla Fireball Lumberjack
Tesla Fireball Zap Royal Ghost Lumberjack
Zap Tesla Ice Golem Fireball Royal Ghost Inferno Dragon Lumberjack
Tesla Inferno Dragon Lumberjack
Royal Ghost Tesla Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla Ice Golem Fireball Royal Ghost
Fireball Zap Tesla Ice Golem Royal Ghost Inferno Dragon Lumberjack
Lumberjack Zap Ice Golem
Lumberjack Zap Tesla Ice Golem Fireball
Tesla Inferno Dragon Lumberjack
Fireball Zap Tesla Ice Golem
Tesla Ice Golem Fireball Lumberjack
Tesla Inferno Dragon Lumberjack
Zap Ice Golem Fireball Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla Lumberjack
Zap Fireball
Tesla Ice Golem Fireball Lumberjack
Tesla Fireball
Tesla Zap Ice Golem Fireball Inferno Dragon Lumberjack
Zap Tesla Ice Golem Fireball Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Royal Ghost
Fireball Zap Royal Ghost
Fireball
Ice Golem Fireball
Fireball Zap
Fireball Zap Ice Golem
Fireball Zap Ice Golem
Fireball Zap
Fireball Lumberjack
Zap Fireball
Fireball Zap
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fireball
Inferno Dragon
Fireball Zap Royal Ghost
Fireball Zap
Fireball Zap
Zap Ice Golem Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball Lumberjack
Zap Ice Golem Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball Royal Ghost

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