My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Royal Ghost Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton Miner Inferno Dragon
Giant Snowball
Skeleton Army Miner Inferno Dragon Lumberjack
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Giant Skeleton Royal Ghost Lumberjack
The Log
Skeleton Army Giant Skeleton Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Giant Skeleton Miner Royal Ghost Inferno Dragon Lumberjack
Fireball
Wizard Skeleton Army Inferno Dragon Lumberjack
Poison
Wizard Skeleton Army
Lightning
Wizard Inferno Dragon Lumberjack
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Miner Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Miner Royal Ghost Inferno Dragon Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Miner Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Miner Giant Skeleton Royal Ghost Lumberjack
Wizard
Giant Skeleton Miner Royal Ghost Lumberjack
Skeleton Army
Giant Skeleton
Zap Wizard Miner Lumberjack
Miner
Zap Wizard Giant Skeleton Royal Ghost Inferno Dragon Lumberjack
Royal Ghost
Zap Wizard Miner Lumberjack
Inferno Dragon
Miner
Lumberjack
Zap Wizard Giant Skeleton Miner Royal Ghost

Defense Synergies 0 14

Zap
Skeleton Army Giant Skeleton Miner Royal Ghost Inferno Dragon Lumberjack
Wizard
Skeleton Army Giant Skeleton Royal Ghost Lumberjack
Skeleton Army
Zap Wizard Giant Skeleton Inferno Dragon Lumberjack
Giant Skeleton
Zap Wizard Skeleton Army Lumberjack
Miner
Zap
Royal Ghost
Zap Wizard
Inferno Dragon
Zap Skeleton Army
Lumberjack
Zap Wizard Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Inferno Dragon Lumberjack Zap
Skeleton Army Lumberjack Giant Skeleton Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Giant Skeleton Lumberjack
Skeleton Army Zap Royal Ghost Lumberjack
Inferno Dragon Zap Wizard
Zap Giant Skeleton
Inferno Dragon Skeleton Army Lumberjack
Skeleton Army Giant Skeleton Miner Royal Ghost Lumberjack
Skeleton Army Zap Wizard Giant Skeleton Royal Ghost Lumberjack
Inferno Dragon Zap Wizard
Skeleton Army Lumberjack Zap Wizard Giant Skeleton
Wizard Skeleton Army Zap Royal Ghost Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Skeleton Army Zap Inferno Dragon Lumberjack
Wizard Skeleton Army Lumberjack
Zap Wizard Skeleton Army Royal Ghost Lumberjack
Zap Wizard Giant Skeleton Royal Ghost Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Wizard Skeleton Army Royal Ghost Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Giant Skeleton Royal Ghost
Zap Wizard Miner Royal Ghost Inferno Dragon Lumberjack
Skeleton Army Giant Skeleton Lumberjack Zap
Skeleton Army Giant Skeleton Lumberjack Zap
Giant Skeleton Skeleton Army Inferno Dragon Lumberjack
Wizard Zap
Skeleton Army Giant Skeleton Lumberjack
Giant Skeleton Skeleton Army Inferno Dragon Lumberjack
Zap Giant Skeleton Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Giant Skeleton Lumberjack
Skeleton Army Zap Giant Skeleton
Skeleton Army Giant Skeleton Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Zap Giant Skeleton Inferno Dragon Lumberjack
Zap Wizard Giant Skeleton Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Royal Ghost
Zap Miner Royal Ghost
Giant Skeleton Miner
Giant Skeleton
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Miner Zap Wizard
Lumberjack
Miner Zap Wizard
Zap Wizard
Miner
Zap
Zap Wizard
Wizard
Zap Wizard
Zap Wizard Miner
Giant Skeleton
Wizard
Zap
Zap Wizard
Inferno Dragon
Miner Zap Wizard Royal Ghost
Zap Wizard Miner
Miner Zap
Zap Wizard
Zap Wizard
Zap Wizard Miner
Zap
Giant Skeleton
Wizard
Zap Skeleton Army
Zap Wizard
Miner Wizard Lumberjack
Zap Wizard
Zap Giant Skeleton
Zap Giant Skeleton
Zap
Zap Giant Skeleton Miner Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: