My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Goblin Gang Minion Horde Inferno Dragon
Zap
Goblin Gang Minion Horde Royal Giant Inferno Dragon
Barbarian Barrel
Goblin Gang Elite Barbarians Ice Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Ice Wizard Inferno Dragon
Fireball
Goblin Gang Minion Horde Elite Barbarians Ice Wizard Inferno Dragon
Poison
Goblin Gang Minion Horde Ice Wizard
Lightning
Elite Barbarians Ice Wizard Inferno Dragon
Rocket
Minion Horde Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Inferno Dragon Minion Horde Royal Giant Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minion Horde Royal Giant Ice Wizard
Goblin Gang
Royal Giant
Minion Horde
Zap Royal Giant
Royal Giant
Ice Wizard Zap Goblin Gang Minion Horde Elite Barbarians Rocket
Elite Barbarians
Zap Royal Giant
Rocket
Royal Giant
Ice Wizard
Royal Giant Zap
Inferno Dragon

Defense Synergies 0 9

Zap
Goblin Gang Minion Horde Elite Barbarians Ice Wizard Inferno Dragon
Goblin Gang
Zap Ice Wizard Inferno Dragon
Minion Horde
Zap Ice Wizard
Royal Giant
Elite Barbarians
Zap
Rocket
Ice Wizard
Zap Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon
Zap Goblin Gang Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Minion Horde
Minion Horde Elite Barbarians Inferno Dragon Zap Goblin Gang Ice Wizard
Goblin Gang Minion Horde Rocket Elite Barbarians Ice Wizard Inferno Dragon
Minion Horde Elite Barbarians Inferno Dragon Goblin Gang Ice Wizard
Elite Barbarians Rocket
Goblin Gang Zap Ice Wizard
Minion Horde Rocket Inferno Dragon Zap Goblin Gang Ice Wizard
Rocket Zap
Minion Horde Inferno Dragon Goblin Gang Elite Barbarians Ice Wizard
Goblin Gang Elite Barbarians Minion Horde Ice Wizard
Goblin Gang Minion Horde Ice Wizard Zap
Minion Horde Inferno Dragon Zap Goblin Gang Ice Wizard
Minion Horde Zap Goblin Gang Elite Barbarians Rocket Ice Wizard
Rocket Zap Goblin Gang Minion Horde
Elite Barbarians Inferno Dragon Goblin Gang Minion Horde
Minion Horde Rocket Zap Goblin Gang Elite Barbarians Inferno Dragon
Minion Horde Goblin Gang Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians Ice Wizard
Zap Ice Wizard Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Rocket Inferno Dragon
Goblin Gang Zap Minion Horde Elite Barbarians Rocket
Goblin Gang Rocket Zap Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Inferno Dragon
Rocket Zap Goblin Gang Minion Horde Ice Wizard
Goblin Gang Rocket Minion Horde Elite Barbarians Ice Wizard
Minion Horde Elite Barbarians Inferno Dragon
Zap Minion Horde Rocket Elite Barbarians Inferno Dragon
Goblin Gang Minion Horde Inferno Dragon
Inferno Dragon Minion Horde Elite Barbarians
Rocket Zap Elite Barbarians
Elite Barbarians Rocket Goblin Gang Minion Horde
Minion Horde
Goblin Gang Elite Barbarians Zap Minion Horde Rocket Inferno Dragon
Zap Minion Horde Elite Barbarians Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket
Zap Ice Wizard
Rocket Minion Horde
Rocket
Rocket Zap Minion Horde
Zap Minion Horde Rocket Ice Wizard
Minion Horde
Zap Ice Wizard
Zap
Rocket Goblin Gang Minion Horde Elite Barbarians
Rocket Zap Minion Horde
Zap Rocket
Rocket Elite Barbarians
Minion Horde Rocket
Zap Elite Barbarians
Rocket Zap Minion Horde
Minion Horde Rocket
Rocket
Minion Horde Rocket
Rocket Zap
Rocket Zap
Rocket Minion Horde
Rocket
Rocket
Rocket Zap Minion Horde
Zap Ice Wizard
Minion Horde Inferno Dragon
Zap Ice Wizard
Zap
Rocket Zap
Elite Barbarians Zap Minion Horde Ice Wizard
Zap Rocket Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde Rocket
Zap Rocket Minion Horde
Minion Horde
Rocket
Zap Minion Horde Goblin Gang Rocket
Rocket Zap Ice Wizard
Goblin Gang Minion Horde Rocket
Zap
Rocket Zap
Minion Horde Elite Barbarians
Zap Goblin Gang Minion Horde Elite Barbarians Rocket
Zap Rocket
Zap Rocket

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