My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Baby Dragon Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Royal Giant Inferno Dragon
Barbarian Barrel
Knight
The Log
Royal Giant
Earthquake
Arrows
Royal Delivery
Knight Baby Dragon Bowler Inferno Dragon
Fireball
Baby Dragon Bowler Inferno Dragon
Poison
Lightning
Knight Baby Dragon Bowler Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon Bowler The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon Bowler Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Fireball Baby Dragon Inferno Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball The Log
Royal Giant
Fireball Tornado Baby Dragon Bowler The Log
Fireball
Royal Giant Tornado Knight Baby Dragon The Log
Tornado
Fireball Baby Dragon Royal Giant Bowler The Log
Baby Dragon
Knight Tornado Royal Giant Fireball Bowler Inferno Dragon
Bowler
Royal Giant Tornado Baby Dragon The Log
The Log
Knight Royal Giant Fireball Tornado Bowler
Inferno Dragon
Baby Dragon

Defense Synergies 4 12

Knight
Fireball Tornado Baby Dragon Bowler The Log
Royal Giant
Fireball
Tornado The Log Knight
Tornado
Fireball Bowler Knight Baby Dragon The Log Inferno Dragon
Baby Dragon
Knight Tornado Bowler The Log Inferno Dragon
Bowler
Tornado The Log Knight Baby Dragon
The Log
Fireball Bowler Knight Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Tornado Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Fireball Baby Dragon The Log
Inferno Dragon Knight The Log
Tornado Bowler Knight Inferno Dragon
Inferno Dragon Knight Bowler
Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Baby Dragon
Tornado Inferno Dragon Fireball Baby Dragon
Bowler Fireball Baby Dragon The Log
Inferno Dragon Tornado
Knight Tornado Bowler
Knight Fireball Tornado Baby Dragon Bowler The Log
Inferno Dragon Fireball Tornado Baby Dragon
Bowler Knight Fireball The Log
Fireball Bowler Tornado Baby Dragon The Log
Inferno Dragon Knight
Tornado Fireball Bowler The Log Inferno Dragon
Knight Fireball Tornado Bowler
Fireball Knight Tornado Baby Dragon Bowler The Log
Tornado Baby Dragon The Log Knight Fireball Bowler Inferno Dragon
Tornado Inferno Dragon
Bowler Knight Fireball Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Bowler
Fireball Knight Baby Dragon Bowler The Log Inferno Dragon
Knight Bowler The Log
Bowler Knight Fireball Tornado The Log
Knight Bowler Inferno Dragon
Fireball Tornado Baby Dragon
Knight Fireball Bowler
Knight Inferno Dragon
Knight Fireball Tornado Baby Dragon The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Bowler
Fireball Tornado Bowler The Log
Bowler Knight Fireball
Fireball Baby Dragon Bowler
Knight Fireball Tornado Baby Dragon Bowler The Log Inferno Dragon
Bowler Fireball Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon The Log
Fireball Tornado Baby Dragon Bowler The Log
Fireball Baby Dragon The Log
Knight Fireball The Log
Fireball Baby Dragon Bowler The Log
Fireball Tornado Baby Dragon
Tornado Baby Dragon Bowler The Log
Fireball The Log Tornado Baby Dragon Bowler
Fireball The Log Tornado
Fireball Tornado Bowler
Knight Fireball Tornado Bowler The Log
Fireball Tornado Baby Dragon
Knight Fireball Baby Dragon Bowler The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon Bowler The Log
Fireball Baby Dragon Bowler The Log
Fireball Tornado
Fireball Baby Dragon Bowler The Log
Fireball Tornado Baby Dragon Bowler The Log
Fireball Baby Dragon Bowler The Log
Fireball Tornado
Tornado Bowler The Log
Fireball Baby Dragon The Log
Tornado The Log Fireball Baby Dragon Bowler
Inferno Dragon
Fireball The Log Tornado Baby Dragon Bowler
Fireball Tornado Baby Dragon Bowler The Log
Fireball Tornado Baby Dragon The Log
Fireball Tornado Baby Dragon
Fireball
Fireball Bowler
Fireball The Log
Fireball
Fireball Bowler The Log
Fireball
Fireball Tornado Baby Dragon
The Log Fireball
Fireball Knight Baby Dragon Bowler
The Log Fireball Baby Dragon Bowler
Fireball Tornado
Fireball Tornado Baby Dragon Bowler The Log
Fireball Tornado
Fireball Tornado Baby Dragon Bowler The Log

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