My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Baby Dragon Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Baby Dragon Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Lava Hound
Giant Snowball
Bats Mega Minion Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Zap
Bats Inferno Dragon Lava Hound
Barbarian Barrel
The Log
Earthquake
Arrows
Bats Lava Hound
Royal Delivery
Bats Mega Minion Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Fireball
Mega Minion Baby Dragon Electro Dragon Inferno Dragon Lava Hound
Poison
Bats Mega Minion Electro Dragon Lava Hound
Lightning
Mega Minion Baby Dragon Electro Dragon Inferno Dragon
Rocket
Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Poison Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Baby Dragon Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Baby Dragon Poison Inferno Dragon Electro Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Mega Minion Baby Dragon

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Mega Minion Baby Dragon Inferno Dragon
Zap
Mega Minion Bats Baby Dragon Poison Electro Dragon Lava Hound
Mega Minion
Zap Lava Hound Bats Baby Dragon Poison
Baby Dragon
Lava Hound Bats Zap Mega Minion Poison Electro Dragon Inferno Dragon
Poison
Lava Hound Zap Mega Minion Baby Dragon Electro Dragon
Electro Dragon
Lava Hound Zap Baby Dragon Poison Inferno Dragon
Inferno Dragon
Lava Hound Bats Baby Dragon Electro Dragon
Lava Hound
Bats Mega Minion Baby Dragon Poison Electro Dragon Inferno Dragon Zap

Defense Synergies 1 11

Bats
Zap Baby Dragon Inferno Dragon
Zap
Mega Minion Bats Baby Dragon Poison Electro Dragon Inferno Dragon
Mega Minion
Zap Baby Dragon
Baby Dragon
Bats Zap Mega Minion Electro Dragon Inferno Dragon
Poison
Zap
Electro Dragon
Zap Baby Dragon Inferno Dragon
Inferno Dragon
Bats Zap Baby Dragon Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Baby Dragon Electro Dragon
Inferno Dragon Bats Zap Mega Minion Electro Dragon
Bats Mega Minion Electro Dragon Inferno Dragon
Inferno Dragon Bats Mega Minion Electro Dragon
Poison
Bats Zap Mega Minion Baby Dragon Electro Dragon
Bats Mega Minion Inferno Dragon Zap Baby Dragon Poison Electro Dragon
Zap Baby Dragon Poison Electro Dragon
Inferno Dragon
Bats Poison Zap Mega Minion Baby Dragon Electro Dragon
Mega Minion Inferno Dragon Bats Zap Baby Dragon Poison Electro Dragon
Bats Zap Electro Dragon
Bats Zap Mega Minion Baby Dragon Poison Electro Dragon
Inferno Dragon
Zap Inferno Dragon
Bats Poison Electro Dragon
Bats Zap Mega Minion Baby Dragon Electro Dragon
Zap Baby Dragon Poison Bats Mega Minion Electro Dragon Inferno Dragon
Inferno Dragon
Bats Baby Dragon Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Poison Zap Mega Minion Baby Dragon Electro Dragon Inferno Dragon
Bats Zap Electro Dragon
Bats Zap
Inferno Dragon
Poison Bats Zap Baby Dragon Electro Dragon
Bats Mega Minion
Inferno Dragon
Zap Electro Dragon Bats Mega Minion Baby Dragon Poison Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Bats Mega Minion Electro Dragon
Zap Poison
Baby Dragon Electro Dragon
Electro Dragon Bats Zap Mega Minion Baby Dragon Poison Inferno Dragon
Bats Poison Zap Mega Minion Baby Dragon Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon Electro Dragon
Poison Zap Baby Dragon Electro Dragon
Baby Dragon Poison Electro Dragon
Poison
Poison Zap Baby Dragon
Poison Bats Zap Mega Minion Baby Dragon Electro Dragon
Baby Dragon Poison
Poison Zap Baby Dragon Electro Dragon
Poison Zap Electro Dragon
Bats Poison Electro Dragon
Poison Zap Electro Dragon
Poison Zap Baby Dragon Electro Dragon
Poison Baby Dragon
Baby Dragon Poison Electro Dragon
Zap Baby Dragon Poison
Zap Baby Dragon Poison Electro Dragon
Baby Dragon Poison Electro Dragon
Poison
Bats
Zap Mega Minion Baby Dragon Poison Electro Dragon
Zap Baby Dragon Poison Electro Dragon
Baby Dragon Poison
Poison
Zap Baby Dragon Poison Electro Dragon
Zap Poison Baby Dragon Electro Dragon
Mega Minion Inferno Dragon
Poison Zap Baby Dragon Electro Dragon
Zap Baby Dragon Poison Electro Dragon
Poison Zap Baby Dragon
Poison Bats Zap Baby Dragon Electro Dragon
Zap Electro Dragon Bats Mega Minion Poison
Mega Minion
Poison Zap Electro Dragon
Zap Poison Electro Dragon
Poison
Zap Bats Electro Dragon
Poison Zap Mega Minion Baby Dragon Electro Dragon
Poison Mega Minion Baby Dragon Electro Dragon
Zap Baby Dragon Poison Electro Dragon
Zap Poison
Mega Minion Electro Dragon
Zap Electro Dragon Bats Baby Dragon Poison
Bats Zap Poison Electro Dragon
Poison Electro Dragon Zap Baby Dragon

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