My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Inferno Dragon
Giant Snowball
Skeleton Army Miner Inferno Dragon
Zap
Inferno Tower Skeleton Army Inferno Dragon
Barbarian Barrel
Inferno Tower Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Miner Electro Wizard Inferno Dragon
Fireball
Inferno Tower Skeleton Army Electro Wizard Inferno Dragon
Poison
Inferno Tower Skeleton Army Electro Wizard
Lightning
Inferno Tower Electro Wizard Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Skeleton Army Poison Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Skeleton Army Miner Poison Electro Wizard Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Skeleton Army Miner

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Miner Electro Wizard Poison
Arrows
Zap Miner
Inferno Tower
Skeleton Army
Poison
Miner Zap
Miner
Zap Poison Arrows Electro Wizard Inferno Dragon
Electro Wizard
Zap Miner
Inferno Dragon
Miner

Defense Synergies 3 12

Zap
Electro Wizard Arrows Inferno Tower Skeleton Army Poison Miner Inferno Dragon
Arrows
Zap Inferno Tower
Inferno Tower
Skeleton Army Electro Wizard Zap Arrows Poison
Skeleton Army
Inferno Tower Zap Electro Wizard Inferno Dragon
Poison
Zap Inferno Tower Electro Wizard
Miner
Zap
Electro Wizard
Zap Inferno Tower Skeleton Army Poison Inferno Dragon
Inferno Dragon
Zap Skeleton Army Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Inferno Dragon Zap Electro Wizard
Inferno Tower Skeleton Army Electro Wizard Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon Electro Wizard
Arrows Skeleton Army Poison
Arrows Skeleton Army Zap Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Zap Arrows Poison
Zap Arrows Inferno Tower Poison Electro Wizard
Inferno Tower Inferno Dragon Skeleton Army
Skeleton Army Inferno Tower Miner Electro Wizard
Skeleton Army Poison Electro Wizard Zap Arrows
Arrows Inferno Tower Inferno Dragon Zap Poison Electro Wizard
Inferno Tower Skeleton Army Zap Electro Wizard
Skeleton Army Zap Arrows Poison Electro Wizard
Inferno Tower Skeleton Army Inferno Dragon Electro Wizard
Inferno Tower Skeleton Army Zap Electro Wizard Inferno Dragon
Arrows Inferno Tower Skeleton Army Poison Electro Wizard
Arrows Zap Skeleton Army Electro Wizard
Zap Arrows Poison Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Skeleton Army Arrows Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower Electro Wizard
Poison Electro Wizard Zap Arrows Miner Inferno Dragon
Skeleton Army Zap Inferno Tower Electro Wizard
Skeleton Army Zap Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Inferno Dragon
Arrows Poison Zap Electro Wizard
Skeleton Army Inferno Tower Electro Wizard
Inferno Tower Skeleton Army Inferno Dragon
Zap Electro Wizard Inferno Tower Skeleton Army Poison Inferno Dragon
Inferno Tower Skeleton Army Inferno Dragon
Inferno Dragon Inferno Tower
Skeleton Army Zap Arrows Poison Electro Wizard
Skeleton Army Inferno Tower
Skeleton Army
Inferno Tower Skeleton Army Electro Wizard Zap Poison Inferno Dragon
Arrows Poison Zap Inferno Tower Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows
Arrows Poison Zap Miner Electro Wizard
Arrows Poison Miner
Arrows Poison
Poison Zap Arrows
Arrows Poison Zap
Arrows Poison
Arrows Poison Zap
Arrows Poison Miner Zap
Poison Electro Wizard
Poison Miner Zap Arrows Electro Wizard
Poison Zap Arrows
Poison Miner
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison
Arrows Poison
Arrows Poison
Zap Arrows Poison Electro Wizard
Zap Arrows Poison Miner
Poison
Arrows Poison
Zap Arrows Poison
Zap Arrows Poison
Inferno Dragon
Arrows Poison Miner Zap Electro Wizard
Zap Arrows Poison Miner
Poison Miner Zap Arrows
Poison Zap Arrows Electro Wizard
Zap Electro Wizard Poison
Poison Zap Arrows Miner
Zap Arrows Poison Electro Wizard
Arrows Poison
Zap Electro Wizard Skeleton Army
Poison Zap Arrows Electro Wizard
Arrows
Poison Miner Electro Wizard
Arrows Zap Poison
Zap Arrows Poison
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Miner Electro Wizard

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