My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Inferno Dragon
Giant Snowball
Fire Spirit Archers Inferno Dragon
Zap
Fire Spirit Archers Inferno Dragon
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Wizard
The Log
Fire Spirit Archers Elite Barbarians
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Elite Barbarians Wizard P.E.K.K.A Inferno Dragon
Fireball
Archers Elite Barbarians Wizard Inferno Dragon
Poison
Archers Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Fireball Inferno Dragon Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Zap Archers Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Elite Barbarians Inferno Dragon
Zap
Elite Barbarians Fireball P.E.K.K.A Fire Spirit Archers
Archers
Zap Elite Barbarians P.E.K.K.A Inferno Dragon
Elite Barbarians
Zap Fire Spirit Archers Fireball Wizard
Fireball
Zap Elite Barbarians
Wizard
Elite Barbarians P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Archers Wizard
Inferno Dragon
Fire Spirit Archers

Defense Synergies 1 9

Fire Spirit
Zap P.E.K.K.A
Zap
Fireball Fire Spirit Archers Elite Barbarians P.E.K.K.A Inferno Dragon
Archers
Zap P.E.K.K.A
Elite Barbarians
Zap Wizard
Fireball
Zap
Wizard
Elite Barbarians P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Archers Wizard
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Elite Barbarians P.E.K.K.A Inferno Dragon Zap
P.E.K.K.A Fire Spirit Archers Elite Barbarians Inferno Dragon
Elite Barbarians P.E.K.K.A Inferno Dragon
Elite Barbarians Fireball P.E.K.K.A
Fireball Fire Spirit Zap Archers
Inferno Dragon Fire Spirit Zap Archers Fireball Wizard
Zap Fireball P.E.K.K.A
P.E.K.K.A Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit Archers
Archers Zap Fireball Wizard
Inferno Dragon Zap Archers Fireball Wizard
P.E.K.K.A Fire Spirit Zap Elite Barbarians Fireball Wizard
Fire Spirit Fireball Wizard Zap P.E.K.K.A
Elite Barbarians P.E.K.K.A Inferno Dragon
Zap Elite Barbarians Fireball P.E.K.K.A Inferno Dragon
Wizard Elite Barbarians Fireball P.E.K.K.A
Fire Spirit Fireball Zap Archers Elite Barbarians Wizard
Zap Wizard Fire Spirit Archers Fireball Inferno Dragon
P.E.K.K.A Elite Barbarians Inferno Dragon
Wizard Fire Spirit Archers Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Archers Elite Barbarians Wizard Inferno Dragon
P.E.K.K.A Zap Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Inferno Dragon
Fire Spirit Fireball Wizard Zap Archers
P.E.K.K.A Archers Elite Barbarians Fireball
P.E.K.K.A Elite Barbarians Inferno Dragon
Zap P.E.K.K.A Elite Barbarians Fireball Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Fireball Wizard
Wizard Archers Fireball
Elite Barbarians Zap Archers Fireball P.E.K.K.A Inferno Dragon
Zap Archers Elite Barbarians Fireball Wizard P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Fire Spirit Zap
Fireball Wizard Fire Spirit Zap
Fire Spirit Archers Wizard
Fireball Fire Spirit Zap Wizard
Fireball Zap Wizard
Fire Spirit Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Fire Spirit Zap Archers Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball
Fire Spirit Zap Archers Fireball Wizard
Fire Spirit Zap Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Fire Spirit Fireball Wizard
Inferno Dragon
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap
Elite Barbarians Fire Spirit Zap Archers Fireball Wizard
Zap Fireball Wizard
Elite Barbarians Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers Wizard
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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