My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Musketeer Goblin Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Elixir Golem Royal Hogs Inferno Dragon
Giant Snowball
Bomber Minions Musketeer Goblin Hut Royal Hogs Inferno Dragon
Zap
Bomber Minions Goblin Hut Royal Hogs Inferno Dragon
Barbarian Barrel
Bomber Elixir Golem Musketeer Goblin Hut Royal Hogs
The Log
Bomber Elixir Golem Musketeer Goblin Hut Royal Hogs
Earthquake
Bomber Elixir Golem Goblin Hut Royal Hogs
Arrows
Bomber Minions Goblin Hut Royal Hogs
Royal Delivery
Bomber Minions Elixir Golem Musketeer Goblin Hut Royal Hogs Inferno Dragon
Fireball
Bomber Minions Elixir Golem Musketeer Goblin Hut Royal Hogs Inferno Dragon
Poison
Bomber Minions Elixir Golem Musketeer Goblin Hut Royal Hogs
Lightning
Musketeer Goblin Hut Inferno Dragon
Rocket
Musketeer Goblin Hut Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Elixir Golem Musketeer Inferno Dragon Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Elixir Golem

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Elixir Golem Royal Hogs
Minions
Bomber Elixir Golem Royal Hogs Inferno Dragon
Elixir Golem
Bomber Minions Musketeer Goblin Hut The Log Inferno Dragon
Musketeer
Elixir Golem Goblin Hut Royal Hogs The Log
Goblin Hut
Elixir Golem Musketeer Royal Hogs The Log
Royal Hogs
Bomber Minions Musketeer Goblin Hut The Log
The Log
Elixir Golem Musketeer Goblin Hut Royal Hogs
Inferno Dragon
Minions Elixir Golem

Defense Synergies 1 5

Bomber
The Log
Minions
Musketeer The Log
Elixir Golem
Musketeer
The Log Minions Goblin Hut
Goblin Hut
Musketeer
Royal Hogs
The Log
Musketeer Bomber Minions Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Musketeer Goblin Hut The Log
Inferno Dragon Bomber Minions Musketeer Goblin Hut The Log
Goblin Hut Bomber Minions Musketeer Inferno Dragon
Goblin Hut Inferno Dragon Bomber Minions Musketeer
Bomber The Log
The Log Bomber Minions Musketeer
Minions Musketeer Inferno Dragon Goblin Hut
Musketeer The Log
Inferno Dragon Minions Musketeer Goblin Hut
Bomber Musketeer
Minions Bomber Musketeer Goblin Hut The Log
Minions Musketeer Inferno Dragon Goblin Hut
Goblin Hut Bomber Minions Musketeer The Log
Bomber Minions Goblin Hut The Log
Inferno Dragon Goblin Hut
Goblin Hut The Log Inferno Dragon
Bomber Minions Musketeer Goblin Hut
Bomber Minions Musketeer Goblin Hut The Log
The Log Bomber Minions Musketeer Goblin Hut Inferno Dragon
Musketeer Goblin Hut Inferno Dragon
Bomber Minions Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut
Bomber Musketeer The Log Inferno Dragon
Minions Musketeer Goblin Hut The Log
Musketeer The Log
Musketeer Goblin Hut Inferno Dragon
Minions Musketeer Goblin Hut
Minions Musketeer Goblin Hut
Inferno Dragon
Minions Goblin Hut The Log Inferno Dragon
Musketeer Goblin Hut Inferno Dragon
Inferno Dragon Minions Musketeer Goblin Hut
The Log
Bomber Musketeer
Goblin Hut Bomber Minions Musketeer The Log Inferno Dragon
Minions Bomber Musketeer Goblin Hut The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log
Goblin Hut The Log
Musketeer The Log
Bomber The Log
Minions Musketeer
Bomber Musketeer The Log
The Log
The Log
Minions Musketeer
Musketeer The Log
Musketeer
Musketeer Goblin Hut The Log
Minions Musketeer
Musketeer Goblin Hut The Log
Bomber Musketeer Goblin Hut The Log
Musketeer Goblin Hut The Log
Bomber Minions
Bomber Musketeer The Log
Bomber The Log
Minions Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Bomber
Inferno Dragon
The Log Musketeer
Musketeer The Log
Musketeer The Log
Musketeer
Minions Musketeer Goblin Hut
Bomber Musketeer The Log
The Log
Minions Musketeer Goblin Hut
Musketeer
The Log
Musketeer
The Log Bomber Musketeer
Musketeer
Minions Musketeer The Log
Musketeer
Musketeer The Log

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