My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Baby Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Baby Dragon Golem Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Mega Minion Baby Dragon Inferno Dragon
Zap
Minions Inferno Dragon
Barbarian Barrel
Ice Wizard
The Log
Earthquake
Arrows
Minions
Royal Delivery
Minions Mega Minion Baby Dragon Ice Wizard Inferno Dragon
Fireball
Minions Mega Minion Baby Dragon Ice Wizard Inferno Dragon
Poison
Minions Mega Minion Ice Wizard
Lightning
Mega Minion Baby Dragon Ice Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Baby Dragon Golem Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Mega Minion Ice Wizard Fireball Baby Dragon Inferno Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Mega Minion Ice Wizard

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Baby Dragon Golem Inferno Dragon
Mega Minion
Golem Fireball Baby Dragon
Fireball
Mirror Golem Mega Minion Baby Dragon
Mirror
Fireball
Baby Dragon
Golem Minions Mega Minion Fireball Ice Wizard Inferno Dragon
Golem
Mega Minion Fireball Baby Dragon Minions Ice Wizard
Ice Wizard
Baby Dragon Golem
Inferno Dragon
Minions Baby Dragon

Defense Synergies 2 9

Minions
Baby Dragon Ice Wizard
Mega Minion
Baby Dragon Ice Wizard
Fireball
Mirror Ice Wizard
Mirror
Fireball Ice Wizard Inferno Dragon
Baby Dragon
Ice Wizard Minions Mega Minion Inferno Dragon
Golem
Ice Wizard
Baby Dragon Minions Mega Minion Fireball Mirror Inferno Dragon
Inferno Dragon
Mirror Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball Baby Dragon
Inferno Dragon Minions Mega Minion Ice Wizard
Minions Mega Minion Ice Wizard Inferno Dragon
Inferno Dragon Minions Mega Minion Ice Wizard
Fireball
Fireball Minions Mega Minion Baby Dragon Ice Wizard
Minions Mega Minion Inferno Dragon Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Inferno Dragon Minions Ice Wizard
Ice Wizard
Minions Ice Wizard Mega Minion Fireball Baby Dragon
Minions Mega Minion Inferno Dragon Fireball Baby Dragon Ice Wizard
Minions Fireball Ice Wizard
Fireball Minions Mega Minion Baby Dragon
Inferno Dragon
Fireball Inferno Dragon
Minions Fireball
Fireball Minions Mega Minion Baby Dragon Ice Wizard
Baby Dragon Minions Mega Minion Fireball Ice Wizard Inferno Dragon
Inferno Dragon
Minions Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Mega Minion Baby Dragon Inferno Dragon
Minions
Fireball
Inferno Dragon
Fireball Minions Baby Dragon Ice Wizard
Minions Mega Minion Fireball Ice Wizard
Inferno Dragon
Minions Mega Minion Fireball Baby Dragon Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Minions Mega Minion
Fireball
Fireball
Fireball Baby Dragon
Minions Mega Minion Fireball Baby Dragon Inferno Dragon
Minions Mega Minion Fireball Baby Dragon Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Minions Mega Minion Baby Dragon Ice Wizard
Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball
Minions Fireball
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Mega Minion Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Mega Minion Inferno Dragon
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Minions Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
Fireball
Minions Fireball
Fireball Mega Minion Baby Dragon Ice Wizard
Fireball
Fireball Mega Minion Baby Dragon
Fireball Baby Dragon
Fireball
Mega Minion
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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