My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Skeleton Army Inferno Dragon
Giant Snowball
Minions Skeleton Army Inferno Dragon
Zap
Minions Skeleton Army Inferno Dragon
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Executioner
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Elite Barbarians Wizard Skeleton Army Executioner Inferno Dragon
Fireball
Minions Elite Barbarians Wizard Skeleton Army Executioner Inferno Dragon
Poison
Minions Wizard Skeleton Army Executioner
Lightning
Elite Barbarians Wizard Executioner Inferno Dragon
Rocket
Elite Barbarians Wizard Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Skeleton Army Inferno Dragon Wizard Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Skeleton Army Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Minions Executioner Mega Knight
Minions
Mega Knight Zap Elite Barbarians Inferno Dragon
Elite Barbarians
Zap Minions Wizard Mega Knight
Wizard
Elite Barbarians Mega Knight
Skeleton Army
Executioner
Zap Mega Knight
Inferno Dragon
Mega Knight Minions
Mega Knight
Minions Inferno Dragon Zap Elite Barbarians Wizard Executioner

Defense Synergies 1 14

Zap
Mega Knight Minions Elite Barbarians Skeleton Army Executioner Inferno Dragon
Minions
Zap Mega Knight
Elite Barbarians
Zap Wizard Mega Knight
Wizard
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army
Zap Wizard Executioner Inferno Dragon
Executioner
Zap Skeleton Army Mega Knight
Inferno Dragon
Zap Skeleton Army Mega Knight
Mega Knight
Zap Minions Elite Barbarians Wizard Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard Executioner
Elite Barbarians Skeleton Army Inferno Dragon Zap Minions Executioner Mega Knight
Skeleton Army Mega Knight Minions Elite Barbarians Executioner Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Minions Mega Knight
Elite Barbarians Skeleton Army Mega Knight
Skeleton Army Zap Minions Executioner Mega Knight
Minions Inferno Dragon Zap Wizard Executioner
Zap Mega Knight
Inferno Dragon Minions Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Mega Knight
Minions Skeleton Army Executioner Zap Wizard Mega Knight
Minions Executioner Inferno Dragon Zap Wizard
Skeleton Army Mega Knight Zap Minions Elite Barbarians Wizard
Wizard Skeleton Army Executioner Mega Knight Zap Minions
Elite Barbarians Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Zap Elite Barbarians Inferno Dragon Mega Knight
Wizard Mega Knight Minions Elite Barbarians Skeleton Army Executioner
Mega Knight Zap Minions Elite Barbarians Wizard Skeleton Army Executioner
Zap Wizard Executioner Minions Inferno Dragon Mega Knight
Elite Barbarians Inferno Dragon
Wizard Skeleton Army Mega Knight Minions Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Elite Barbarians
Zap Elite Barbarians Wizard Executioner Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Minions Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians
Elite Barbarians Skeleton Army Executioner Inferno Dragon Mega Knight
Wizard Executioner Zap Minions
Skeleton Army Minions Elite Barbarians
Mega Knight Elite Barbarians Skeleton Army Inferno Dragon
Zap Mega Knight Minions Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minions Elite Barbarians
Skeleton Army Mega Knight Zap Elite Barbarians
Elite Barbarians Skeleton Army Mega Knight Wizard Executioner
Wizard Skeleton Army Executioner Mega Knight
Elite Barbarians Skeleton Army Zap Minions Executioner Inferno Dragon
Minions Executioner Mega Knight Zap Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner
Wizard Executioner Zap Mega Knight
Wizard Executioner Zap Minions
Wizard Executioner
Zap Wizard Executioner
Zap Wizard
Minions Elite Barbarians
Zap Wizard
Zap Wizard Executioner
Elite Barbarians Executioner
Minions
Zap Elite Barbarians
Zap Wizard Executioner
Wizard Executioner Mega Knight
Minions
Zap Wizard Executioner Mega Knight
Zap Wizard Mega Knight
Minions Mega Knight
Wizard
Zap
Zap Wizard Executioner Mega Knight
Inferno Dragon
Zap Wizard Executioner
Zap Wizard Mega Knight
Zap
Elite Barbarians Zap Wizard Executioner
Zap Minions Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Minions Skeleton Army
Zap Wizard Executioner
Wizard Executioner Mega Knight
Zap Wizard Executioner
Zap
Elite Barbarians Executioner Mega Knight
Zap Minions Elite Barbarians
Zap Executioner
Zap Executioner Mega Knight

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