My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Cannon Cart Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Cannon Cart Miner Inferno Dragon
Giant Snowball
Bats Miner Inferno Dragon
Zap
Bats Dark Prince Cannon Cart Inferno Dragon
Barbarian Barrel
Dark Prince Cannon Cart Electro Wizard
The Log
Dark Prince Cannon Cart
Earthquake
Arrows
Bats
Royal Delivery
Bats Dark Prince Cannon Cart Miner Electro Wizard Inferno Dragon
Fireball
Cannon Cart Electro Wizard Inferno Dragon
Poison
Bats Electro Wizard
Lightning
Dark Prince Cannon Cart Electro Wizard Inferno Dragon
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Miner Fireball Dark Prince Electro Wizard Inferno Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Miner Fireball

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Dark Prince Cannon Cart Inferno Dragon
Zap
Fireball Cannon Cart Miner Electro Wizard Bats Dark Prince
Fireball
Zap Dark Prince Miner Electro Wizard
Dark Prince
Bats Zap Fireball Miner Electro Wizard
Cannon Cart
Zap Bats Miner Electro Wizard
Miner
Bats Zap Fireball Dark Prince Cannon Cart Electro Wizard Inferno Dragon
Electro Wizard
Zap Fireball Dark Prince Cannon Cart Miner
Inferno Dragon
Bats Miner

Defense Synergies 2 16

Bats
Zap Dark Prince Cannon Cart Electro Wizard Inferno Dragon
Zap
Fireball Electro Wizard Bats Dark Prince Cannon Cart Miner Inferno Dragon
Fireball
Zap Dark Prince Miner Electro Wizard
Dark Prince
Bats Zap Fireball Cannon Cart Electro Wizard
Cannon Cart
Bats Zap Dark Prince Electro Wizard
Miner
Zap Fireball
Electro Wizard
Zap Bats Fireball Dark Prince Cannon Cart Inferno Dragon
Inferno Dragon
Bats Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Fireball Electro Wizard
Inferno Dragon Bats Zap Dark Prince Cannon Cart Electro Wizard
Bats Dark Prince Cannon Cart Electro Wizard Inferno Dragon
Inferno Dragon Bats Dark Prince Cannon Cart Electro Wizard
Fireball Dark Prince
Fireball Bats Zap Dark Prince Cannon Cart Electro Wizard
Bats Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball Cannon Cart Electro Wizard
Inferno Dragon
Dark Prince Cannon Cart Miner Electro Wizard
Bats Electro Wizard Zap Fireball Dark Prince Cannon Cart
Inferno Dragon Bats Zap Fireball Electro Wizard
Bats Zap Fireball Dark Prince Cannon Cart Electro Wizard
Fireball Bats Zap Dark Prince Cannon Cart Electro Wizard
Inferno Dragon Cannon Cart Electro Wizard
Zap Fireball Electro Wizard Inferno Dragon
Bats Fireball Dark Prince Cannon Cart Electro Wizard
Fireball Bats Zap Dark Prince Cannon Cart Electro Wizard
Zap Bats Fireball Dark Prince Cannon Cart Electro Wizard Inferno Dragon
Cannon Cart Electro Wizard Inferno Dragon
Dark Prince Bats Fireball Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince Cannon Cart Electro Wizard
Fireball Electro Wizard Zap Cannon Cart Miner Inferno Dragon
Bats Zap Dark Prince Cannon Cart Electro Wizard
Dark Prince Bats Zap Fireball Cannon Cart Electro Wizard
Dark Prince Cannon Cart Inferno Dragon
Fireball Bats Zap Electro Wizard
Dark Prince Bats Fireball Cannon Cart Electro Wizard
Dark Prince Cannon Cart Inferno Dragon
Zap Electro Wizard Bats Fireball Dark Prince Cannon Cart Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Dark Prince Cannon Cart
Zap Fireball Dark Prince Electro Wizard
Dark Prince Cannon Cart Fireball
Fireball Cannon Cart
Electro Wizard Bats Zap Fireball Dark Prince Cannon Cart Inferno Dragon
Bats Zap Fireball Dark Prince Cannon Cart Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner Electro Wizard
Fireball Cannon Cart Miner
Cannon Cart Fireball Dark Prince
Fireball Zap Dark Prince
Fireball Bats Zap
Fireball Zap
Fireball Miner Zap
Bats Fireball Electro Wizard
Miner Zap Fireball Dark Prince Cannon Cart Electro Wizard
Fireball Zap
Fireball Cannon Cart Miner
Fireball Cannon Cart
Zap Fireball Cannon Cart
Zap Fireball Cannon Cart
Fireball Cannon Cart
Fireball
Bats
Zap Fireball Dark Prince Electro Wizard
Zap Fireball Miner
Fireball
Fireball
Zap Fireball Cannon Cart
Zap Fireball Dark Prince
Inferno Dragon
Fireball Miner Zap Electro Wizard
Fireball Zap Miner
Fireball Miner Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball Miner
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bats Fireball Dark Prince Cannon Cart
Fireball Zap Electro Wizard
Fireball
Fireball Miner Dark Prince Cannon Cart Electro Wizard
Zap Fireball
Zap Fireball
Dark Prince Cannon Cart
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Dark Prince Cannon Cart Miner Electro Wizard

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