My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Ghost Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon
Giant Snowball
Bats Goblin Gang Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Ice Spirit Goblin Gang Royal Ghost
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Royal Ghost Inferno Dragon
Fireball
Goblin Gang Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Poison Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Poison Royal Ghost Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Goblin Gang Royal Ghost Poison Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Royal Ghost Inferno Dragon Mega Knight
Bats
Mega Knight Ice Spirit Inferno Dragon
Arrows
Mega Knight
Goblin Gang
Royal Ghost
Poison
Royal Ghost Mega Knight
Royal Ghost
Ice Spirit Goblin Gang Poison Mega Knight
Inferno Dragon
Mega Knight Ice Spirit Bats
Mega Knight
Bats Inferno Dragon Ice Spirit Arrows Poison Royal Ghost

Defense Synergies 2 11

Ice Spirit
Goblin Gang Bats Poison Royal Ghost Inferno Dragon Mega Knight
Bats
Ice Spirit Inferno Dragon Mega Knight
Arrows
Mega Knight
Goblin Gang
Ice Spirit Inferno Dragon
Poison
Ice Spirit Mega Knight
Royal Ghost
Ice Spirit Mega Knight
Inferno Dragon
Ice Spirit Bats Goblin Gang Mega Knight
Mega Knight
Arrows Ice Spirit Bats Poison Royal Ghost Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Ice Spirit Bats Goblin Gang Mega Knight
Goblin Gang Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang Mega Knight
Arrows Poison Mega Knight
Arrows Goblin Gang Bats Royal Ghost Mega Knight
Bats Inferno Dragon Ice Spirit Arrows Goblin Gang Poison
Arrows Poison Mega Knight
Inferno Dragon Goblin Gang
Goblin Gang Ice Spirit Royal Ghost Mega Knight
Bats Goblin Gang Poison Arrows Royal Ghost Mega Knight
Arrows Inferno Dragon Bats Goblin Gang Poison
Mega Knight Ice Spirit Bats Goblin Gang
Mega Knight Ice Spirit Bats Arrows Goblin Gang Poison Royal Ghost
Inferno Dragon Goblin Gang Mega Knight
Ice Spirit Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bats Arrows Goblin Gang Poison
Ice Spirit Arrows Mega Knight Bats Goblin Gang Royal Ghost
Arrows Poison Ice Spirit Bats Royal Ghost Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Royal Ghost Mega Knight Bats Arrows Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Royal Ghost
Poison Arrows Goblin Gang Royal Ghost Inferno Dragon Mega Knight
Goblin Gang Mega Knight Ice Spirit Bats
Goblin Gang Mega Knight Bats
Goblin Gang Inferno Dragon Mega Knight
Arrows Poison Ice Spirit Bats Goblin Gang
Goblin Gang Bats
Mega Knight Inferno Dragon
Mega Knight Ice Spirit Bats Poison Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Arrows Poison
Mega Knight Goblin Gang
Mega Knight
Goblin Gang Ice Spirit Bats Poison Inferno Dragon
Bats Arrows Poison Mega Knight Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Ghost
Arrows Poison Royal Ghost
Arrows Poison
Arrows Poison
Poison Arrows Mega Knight
Arrows Poison Ice Spirit Bats
Arrows Poison
Arrows Poison Ice Spirit
Arrows Poison
Bats Goblin Gang Poison
Poison Arrows
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Mega Knight
Arrows Poison
Bats
Arrows Poison Mega Knight
Arrows Poison Mega Knight
Poison Mega Knight
Arrows Poison
Arrows Poison
Arrows Poison Ice Spirit Mega Knight
Inferno Dragon
Arrows Poison Royal Ghost
Arrows Poison Mega Knight
Poison Arrows
Poison Bats Arrows
Ice Spirit Bats Poison
Poison Arrows Mega Knight
Ice Spirit Arrows Poison
Mega Knight
Arrows Poison
Ice Spirit Bats Goblin Gang
Poison Arrows
Arrows
Poison Goblin Gang Mega Knight
Arrows Poison
Arrows Poison
Mega Knight
Ice Spirit Bats Goblin Gang Poison
Bats Poison
Poison Royal Ghost Mega Knight

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