My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Goblins Hog Rider Goblin Barrel Inferno Dragon
Zap
Goblins Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblins Goblin Barrel Electro Wizard
The Log
Goblins Hog Rider Goblin Barrel
Earthquake
Hog Rider Goblin Barrel
Arrows
Goblins Goblin Barrel
Royal Delivery
Goblins Hog Rider Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Hog Rider Goblin Barrel Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Goblin Barrel Fireball Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Giant Snowball Goblin Barrel Fireball

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Giant Snowball
Hog Rider Fireball Goblin Barrel Electro Wizard Mega Knight
Fireball
Hog Rider Giant Snowball Electro Wizard Mega Knight
Hog Rider
Goblins Giant Snowball Fireball Goblin Barrel Electro Wizard Mega Knight
Goblin Barrel
Giant Snowball Hog Rider Mega Knight
Electro Wizard
Giant Snowball Fireball Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Giant Snowball Fireball Hog Rider Goblin Barrel Electro Wizard

Defense Synergies 1 9

Goblins
Giant Snowball Electro Wizard
Giant Snowball
Mega Knight Goblins Electro Wizard Inferno Dragon
Fireball
Electro Wizard Mega Knight
Hog Rider
Goblin Barrel
Electro Wizard
Goblins Giant Snowball Fireball Inferno Dragon Mega Knight
Inferno Dragon
Giant Snowball Electro Wizard Mega Knight
Mega Knight
Giant Snowball Fireball Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Inferno Dragon Goblins Electro Wizard Mega Knight
Mega Knight Goblins Giant Snowball Electro Wizard Inferno Dragon
Inferno Dragon Goblins Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Goblins Giant Snowball Electro Wizard Mega Knight
Giant Snowball Electro Wizard Inferno Dragon Fireball
Fireball Electro Wizard Mega Knight
Inferno Dragon Goblins
Goblins Giant Snowball Electro Wizard Mega Knight
Goblins Electro Wizard Giant Snowball Fireball Mega Knight
Inferno Dragon Giant Snowball Fireball Electro Wizard
Mega Knight Giant Snowball Fireball Electro Wizard
Fireball Mega Knight Goblins Giant Snowball Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Giant Snowball Fireball Electro Wizard Inferno Dragon Mega Knight
Mega Knight Goblins Fireball Electro Wizard
Fireball Mega Knight Goblins Giant Snowball Electro Wizard
Giant Snowball Fireball Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Goblins Giant Snowball Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Giant Snowball Fireball Electro Wizard
Fireball Electro Wizard Giant Snowball Inferno Dragon Mega Knight
Mega Knight Goblins Electro Wizard
Mega Knight Fireball Electro Wizard
Inferno Dragon Mega Knight
Fireball Giant Snowball Electro Wizard
Goblins Fireball Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Goblins Giant Snowball Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Giant Snowball Fireball Electro Wizard
Mega Knight Fireball
Fireball Mega Knight
Electro Wizard Goblins Fireball Inferno Dragon
Mega Knight Giant Snowball Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Giant Snowball Electro Wizard
Fireball
Fireball
Fireball Giant Snowball Mega Knight
Fireball Giant Snowball
Fireball Giant Snowball
Fireball Giant Snowball
Goblins Giant Snowball Fireball Electro Wizard
Fireball Electro Wizard
Fireball Giant Snowball
Giant Snowball Fireball
Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Fireball Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball Electro Wizard Mega Knight
Giant Snowball Fireball Mega Knight
Fireball Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Mega Knight
Inferno Dragon
Fireball Giant Snowball Electro Wizard
Fireball Giant Snowball Mega Knight
Fireball
Giant Snowball Fireball Electro Wizard
Electro Wizard Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Mega Knight
Giant Snowball Fireball Electro Wizard
Mega Knight
Giant Snowball Fireball
Electro Wizard Fireball
Fireball Giant Snowball Electro Wizard
Fireball
Fireball Electro Wizard Mega Knight
Giant Snowball Fireball
Giant Snowball Fireball
Mega Knight
Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball Electro Wizard
Giant Snowball Fireball Electro Wizard Mega Knight

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