My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon
Zap
Goblin Barrel Bandit Inferno Dragon
Barbarian Barrel
Goblin Barrel Ice Wizard Royal Ghost Bandit Magic Archer
The Log
Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Goblin Barrel Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer
Fireball
Goblin Barrel Ice Wizard Bandit Inferno Dragon Magic Archer
Poison
Ice Wizard Magic Archer
Lightning
Ice Wizard Bandit Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Ice Wizard

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
The Log Ice Wizard Royal Ghost Bandit Magic Archer
Goblin Barrel
Ice Wizard Royal Ghost Bandit
The Log
Zap Bandit Magic Archer
Ice Wizard
Zap Goblin Barrel Bandit
Royal Ghost
Zap Goblin Barrel Bandit Magic Archer
Bandit
Zap Goblin Barrel The Log Ice Wizard Royal Ghost Magic Archer
Inferno Dragon
Magic Archer
Zap The Log Royal Ghost Bandit

Defense Synergies 0 14

Zap
The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer
Goblin Barrel
The Log
Zap Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer
Ice Wizard
Zap The Log Bandit Inferno Dragon
Royal Ghost
Zap The Log
Bandit
Zap The Log Ice Wizard Magic Archer
Inferno Dragon
Zap The Log Ice Wizard
Magic Archer
Zap The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Magic Archer
Inferno Dragon Zap The Log Ice Wizard Bandit
Ice Wizard Bandit Inferno Dragon
Inferno Dragon Ice Wizard Bandit
The Log
The Log Zap Ice Wizard Royal Ghost Bandit Magic Archer
Inferno Dragon Zap Ice Wizard Magic Archer
Zap The Log Bandit Magic Archer
Inferno Dragon Ice Wizard
Ice Wizard Royal Ghost Bandit
Ice Wizard Zap The Log Royal Ghost Bandit Magic Archer
Inferno Dragon Zap Ice Wizard Magic Archer
Zap The Log Ice Wizard Bandit
Zap The Log Royal Ghost Magic Archer
Inferno Dragon Bandit
Zap The Log Bandit Inferno Dragon
Zap The Log Ice Wizard Royal Ghost Bandit Magic Archer
Zap The Log Ice Wizard Royal Ghost Bandit Inferno Dragon Magic Archer
Inferno Dragon
Royal Ghost The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Ghost Bandit
Bandit Zap The Log Royal Ghost Inferno Dragon Magic Archer
Bandit Zap The Log
Zap The Log Bandit
Bandit Inferno Dragon
Zap Ice Wizard Magic Archer
Ice Wizard Bandit
Inferno Dragon
Zap The Log Bandit Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon
Zap The Log
Bandit
Magic Archer
Zap The Log Inferno Dragon Magic Archer
Zap The Log Ice Wizard Royal Ghost Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log Royal Ghost Bandit
Zap The Log Ice Wizard Royal Ghost Bandit Magic Archer
The Log Bandit Magic Archer
The Log
Zap The Log Magic Archer
Zap Ice Wizard Magic Archer
The Log Magic Archer
The Log Zap Ice Wizard Magic Archer
The Log Zap Bandit
Zap The Log Bandit Magic Archer
Zap Magic Archer
The Log Bandit Magic Archer
Bandit Magic Archer
Zap The Log Magic Archer
Zap The Log Bandit Magic Archer
Magic Archer The Log Bandit
Zap The Log Bandit Magic Archer
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap The Log Ice Wizard Magic Archer
Inferno Dragon
The Log Zap Ice Wizard Royal Ghost Bandit Magic Archer
Zap The Log Bandit Magic Archer
Zap The Log Bandit Magic Archer
Zap Ice Wizard Magic Archer
Zap
Zap The Log Bandit Magic Archer
Zap Magic Archer
The Log Magic Archer
Zap Bandit Magic Archer
Zap Ice Wizard Magic Archer
The Log
Magic Archer
The Log Zap Magic Archer
Zap
Zap The Log Magic Archer
Zap Magic Archer
Zap The Log Royal Ghost Bandit Magic Archer

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