My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Barrel Baby Dragon Witch Inferno Dragon Lumberjack
Zap
Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Wizard Goblin Barrel Witch Electro Wizard Lumberjack
The Log
Goblin Barrel Witch Lumberjack
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Wizard Goblin Barrel Baby Dragon Witch Electro Wizard Inferno Dragon Lumberjack
Fireball
Wizard Goblin Barrel Baby Dragon Witch Electro Wizard Inferno Dragon Lumberjack
Poison
Wizard Witch Electro Wizard
Lightning
Wizard Baby Dragon Witch Electro Wizard Inferno Dragon Lumberjack
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Baby Dragon Electro Wizard Inferno Dragon Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Barrel Baby Dragon Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Lumberjack
Mirror
Goblin Barrel Lumberjack
Goblin Barrel
Mirror Baby Dragon Lumberjack
Baby Dragon
Goblin Barrel Witch Electro Wizard Inferno Dragon Lumberjack
Witch
Baby Dragon Lumberjack
Electro Wizard
Baby Dragon Lumberjack
Inferno Dragon
Baby Dragon
Lumberjack
Wizard Mirror Goblin Barrel Baby Dragon Witch Electro Wizard

Defense Synergies 0 12

Wizard
Electro Wizard Lumberjack
Mirror
Electro Wizard Inferno Dragon Lumberjack
Goblin Barrel
Baby Dragon
Witch Inferno Dragon Lumberjack
Witch
Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Wizard Mirror Witch Inferno Dragon Lumberjack
Inferno Dragon
Mirror Baby Dragon Electro Wizard
Lumberjack
Wizard Mirror Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Electro Wizard
Inferno Dragon Lumberjack Witch Electro Wizard
Witch Lumberjack Electro Wizard Inferno Dragon
Witch Inferno Dragon Lumberjack Electro Wizard
Lumberjack
Baby Dragon Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Wizard Baby Dragon Witch
Baby Dragon Electro Wizard
Witch Inferno Dragon Lumberjack
Electro Wizard Lumberjack
Witch Electro Wizard Wizard Baby Dragon Lumberjack
Inferno Dragon Wizard Baby Dragon Witch Electro Wizard
Lumberjack Wizard Witch Electro Wizard
Wizard Baby Dragon Witch Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Wizard Witch Electro Wizard Lumberjack
Wizard Baby Dragon Witch Electro Wizard Lumberjack
Wizard Baby Dragon Witch Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Wizard Baby Dragon Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Electro Wizard
Electro Wizard Wizard Baby Dragon Inferno Dragon Lumberjack
Lumberjack Witch Electro Wizard
Lumberjack Electro Wizard
Witch Inferno Dragon Lumberjack
Wizard Baby Dragon Witch Electro Wizard
Witch Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Electro Wizard Baby Dragon Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch Lumberjack
Electro Wizard
Wizard Witch Lumberjack
Wizard Baby Dragon Witch
Witch Electro Wizard Baby Dragon Inferno Dragon Lumberjack
Wizard Baby Dragon Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Electro Wizard
Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Electro Wizard Lumberjack
Wizard Electro Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Baby Dragon Electro Wizard
Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Witch
Witch Inferno Dragon
Wizard Baby Dragon Witch Electro Wizard
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard
Electro Wizard
Wizard
Electro Wizard Witch
Wizard Baby Dragon Witch Electro Wizard
Wizard Baby Dragon Electro Wizard Lumberjack
Wizard Baby Dragon
Baby Dragon Witch Electro Wizard
Witch Electro Wizard
Baby Dragon Witch Electro Wizard

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