My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Goblin Barrel Skeleton Army Electro Wizard
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Hog Rider Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon
Fireball
Hog Rider Goblin Barrel Skeleton Army Electro Wizard Inferno Dragon
Poison
Skeleton Army Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Barrel Skeleton Army Fireball Hog Rider Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Barrel Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard The Log
Fireball
Zap Hog Rider The Log Electro Wizard
Hog Rider
Zap Fireball The Log Goblin Barrel Electro Wizard
Goblin Barrel
Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Zap Fireball
Electro Wizard
Zap Fireball Hog Rider
Inferno Dragon

Defense Synergies 3 10

Zap
Fireball Electro Wizard Skeleton Army The Log Inferno Dragon
Fireball
Zap The Log Electro Wizard
Hog Rider
Goblin Barrel
Skeleton Army
Zap The Log Electro Wizard Inferno Dragon
The Log
Fireball Zap Skeleton Army Electro Wizard Inferno Dragon
Electro Wizard
Zap Fireball Skeleton Army The Log Inferno Dragon
Inferno Dragon
Zap Skeleton Army The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard
Skeleton Army Inferno Dragon Zap The Log Electro Wizard
Skeleton Army Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Electro Wizard
Fireball Skeleton Army The Log
Fireball Skeleton Army The Log Zap Electro Wizard
Electro Wizard Inferno Dragon Zap Fireball
Zap Fireball The Log Electro Wizard
Inferno Dragon Skeleton Army
Skeleton Army Electro Wizard
Skeleton Army Electro Wizard Zap Fireball The Log
Inferno Dragon Zap Fireball Electro Wizard
Skeleton Army Zap Fireball The Log Electro Wizard
Fireball Skeleton Army Zap The Log Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard
Skeleton Army Zap Fireball The Log Electro Wizard Inferno Dragon
Fireball Skeleton Army Electro Wizard
Fireball Zap Skeleton Army The Log Electro Wizard
Zap The Log Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Skeleton Army Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Electro Wizard
Fireball Electro Wizard Zap The Log Inferno Dragon
Skeleton Army Zap The Log Electro Wizard
Skeleton Army Zap Fireball The Log Electro Wizard
Skeleton Army Inferno Dragon
Fireball Zap Electro Wizard
Skeleton Army Fireball Electro Wizard
Skeleton Army Inferno Dragon
Zap Electro Wizard Fireball Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon
Skeleton Army Zap Fireball The Log Electro Wizard
Skeleton Army Fireball
Fireball Skeleton Army
Skeleton Army Electro Wizard Zap Fireball The Log Inferno Dragon
Zap Fireball The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Inferno Dragon
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Electro Wizard
The Log Fireball
Fireball Electro Wizard
The Log Zap Fireball
Zap Fireball
Zap Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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