My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Barbarian Hut Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Inferno Dragon
Giant Snowball
Barbarians Goblin Barrel Witch Inferno Dragon
Zap
Royal Giant Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Barbarians Barbarian Hut Goblin Barrel Witch
The Log
Barbarians Royal Giant Barbarian Hut Goblin Barrel Witch
Earthquake
Barbarians Barbarian Hut Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Barbarians Goblin Barrel Witch Inferno Dragon
Fireball
Barbarians Barbarian Hut Goblin Barrel Witch Inferno Dragon
Poison
Barbarians Barbarian Hut Witch
Lightning
Barbarian Hut Witch Inferno Dragon
Rocket
Barbarians Barbarian Hut Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Barrel Fireball Inferno Dragon Barbarians Witch Royal Giant Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Goblin Barrel Fireball Inferno Dragon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Goblin Barrel Barbarian Hut Witch The Log
Fireball
Royal Giant The Log
Barbarian Hut
Royal Giant Goblin Barrel
Goblin Barrel
Royal Giant Barbarian Hut
Witch
Royal Giant
The Log
Royal Giant Fireball
Inferno Dragon

Defense Synergies 1 5

Barbarians
Royal Giant
Fireball
The Log Barbarian Hut
Barbarian Hut
Fireball The Log Inferno Dragon
Goblin Barrel
Witch
The Log
The Log
Fireball Barbarian Hut Witch Inferno Dragon
Inferno Dragon
Barbarian Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Fireball The Log
Barbarians Barbarian Hut Inferno Dragon Witch The Log
Barbarians Barbarian Hut Witch Inferno Dragon
Barbarians Barbarian Hut Witch Inferno Dragon
Barbarians Fireball The Log
Fireball The Log
Inferno Dragon Fireball Barbarian Hut Witch
Barbarian Hut Barbarians Fireball The Log
Barbarians Barbarian Hut Witch Inferno Dragon
Barbarians
Barbarians Witch Fireball The Log
Inferno Dragon Fireball Barbarian Hut Witch
Barbarians Barbarian Hut Fireball Witch The Log
Fireball Barbarian Hut Barbarians Witch The Log
Barbarians Barbarian Hut Inferno Dragon
Barbarians Barbarian Hut Fireball The Log Inferno Dragon
Barbarians Barbarian Hut Fireball Witch
Fireball Barbarians Barbarian Hut Witch The Log
Witch The Log Barbarians Fireball Barbarian Hut Inferno Dragon
Barbarians Barbarian Hut Inferno Dragon
Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Fireball Witch
Fireball The Log Inferno Dragon
Barbarians Barbarian Hut Witch The Log
Barbarians Fireball Barbarian Hut The Log
Barbarians Barbarian Hut Witch Inferno Dragon
Fireball Witch
Barbarians Fireball Barbarian Hut Witch
Barbarians Barbarian Hut Inferno Dragon
Barbarians Fireball Barbarian Hut Witch The Log Inferno Dragon
Witch Barbarians Barbarian Hut Inferno Dragon
Inferno Dragon Barbarians Witch
Barbarians Fireball The Log
Barbarians Fireball Barbarian Hut Witch
Barbarians Fireball Barbarian Hut Witch
Barbarians Witch Fireball Barbarian Hut The Log Inferno Dragon
Barbarians Fireball Barbarian Hut Witch The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Hut The Log
Fireball The Log
Fireball Barbarian Hut The Log
Barbarians Fireball Barbarian Hut The Log
Fireball The Log
Fireball Witch
Witch The Log
Fireball The Log Barbarian Hut
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball Barbarian Hut The Log
Fireball
Fireball Barbarian Hut The Log
Fireball Barbarian Hut Witch The Log
Fireball Barbarian Hut The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball Barbarian Hut The Log
The Log Fireball Witch
Witch Inferno Dragon
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Barbarians Fireball Barbarian Hut Witch
Fireball Witch
The Log Fireball
Fireball
The Log Fireball
Fireball
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log

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