My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Giant Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Army Prince Inferno Dragon
Giant Snowball
Bats Flying Machine Skeleton Army Inferno Dragon
Zap
Bats Flying Machine Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Bats Flying Machine Skeleton Army
Royal Delivery
Bats Flying Machine Skeleton Army Prince Inferno Dragon
Fireball
Flying Machine Skeleton Army Inferno Dragon
Poison
Bats Flying Machine Skeleton Army
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Skeleton Army Flying Machine Inferno Dragon Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Skeleton Army

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Flying Machine Prince Inferno Dragon
Zap
Giant Prince Bats Flying Machine The Log
Flying Machine
Bats Zap Giant Prince
Giant
Bats Zap Prince Flying Machine The Log
Skeleton Army
Prince
Zap Giant Bats Flying Machine The Log
The Log
Zap Giant Prince
Inferno Dragon
Bats

Defense Synergies 1 16

Bats
Zap Prince The Log Inferno Dragon
Zap
Bats Flying Machine Skeleton Army Prince The Log Inferno Dragon
Flying Machine
Zap Skeleton Army Prince The Log
Giant
Skeleton Army
Zap Flying Machine Prince The Log Inferno Dragon
Prince
The Log Bats Zap Flying Machine Skeleton Army
The Log
Prince Bats Zap Flying Machine Skeleton Army Inferno Dragon
Inferno Dragon
Bats Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine The Log
Skeleton Army Inferno Dragon Bats Zap Flying Machine Prince The Log
Skeleton Army Prince Bats Inferno Dragon
Skeleton Army Prince Inferno Dragon Bats
Skeleton Army Prince The Log
Skeleton Army The Log Bats Zap Flying Machine
Bats Inferno Dragon Zap Flying Machine
Zap Flying Machine The Log
Inferno Dragon Skeleton Army Prince
Skeleton Army Prince
Bats Skeleton Army Zap Flying Machine The Log
Inferno Dragon Bats Zap Flying Machine
Skeleton Army Prince Bats Zap Flying Machine The Log
Skeleton Army Bats Zap Prince The Log
Skeleton Army Inferno Dragon Prince
Skeleton Army Zap Prince The Log Inferno Dragon
Bats Skeleton Army Prince
Bats Zap Flying Machine Skeleton Army Prince The Log
Zap The Log Bats Flying Machine Inferno Dragon
Prince Inferno Dragon
Skeleton Army Bats Flying Machine Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Prince
Zap Flying Machine Prince The Log Inferno Dragon
Skeleton Army Bats Zap Prince The Log
Skeleton Army Prince Bats Zap The Log
Skeleton Army Prince Inferno Dragon
Bats Zap Flying Machine
Skeleton Army Prince Bats Flying Machine
Skeleton Army Prince Inferno Dragon
Zap Bats Flying Machine Skeleton Army Prince The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Flying Machine Prince
Skeleton Army Zap Prince The Log
Skeleton Army Prince
Flying Machine Skeleton Army
Skeleton Army Bats Zap Flying Machine Prince The Log Inferno Dragon
Bats Zap Flying Machine The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Zap Flying Machine The Log
Flying Machine The Log
Flying Machine Prince The Log
Zap The Log
Bats Zap Flying Machine
Flying Machine The Log
The Log Zap Flying Machine
The Log Zap Flying Machine
Bats Prince
Zap Flying Machine Prince The Log
Zap Flying Machine
Flying Machine The Log
Flying Machine
Zap Flying Machine Prince The Log
Zap Flying Machine The Log
Flying Machine The Log
Bats
Zap Flying Machine Prince The Log
Zap Flying Machine The Log
Prince The Log
Prince The Log
Zap Flying Machine The Log
Zap The Log
Inferno Dragon
The Log Zap Flying Machine
Zap Flying Machine Prince The Log
Zap The Log
Bats Zap Flying Machine
Zap Bats Flying Machine
Zap The Log
Zap
Prince
The Log
Zap Bats Flying Machine Skeleton Army Prince
Zap Flying Machine
The Log
Flying Machine Prince
The Log Zap Flying Machine
Zap
Flying Machine Prince
Zap Bats Flying Machine The Log
Bats Zap Flying Machine
Zap Flying Machine Prince The Log

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