My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Bats Minions Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Zap
Bats Minions Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Valkyrie Skeleton Army
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Minions Skeleton Army Lava Hound
Royal Delivery
Bats Minions Valkyrie Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Fireball
Minions Skeleton Army Baby Dragon Inferno Dragon Lava Hound
Poison
Bats Minions Skeleton Army Lava Hound
Lightning
Valkyrie Baby Dragon Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Skeleton Army Valkyrie Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Skeleton Army

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Lava Hound Zap Minions Baby Dragon Inferno Dragon
Zap
Bats Minions Valkyrie Baby Dragon Lava Hound
Minions
Lava Hound Bats Zap Valkyrie Baby Dragon Inferno Dragon
Valkyrie
Bats Zap Minions Baby Dragon
Skeleton Army
Lava Hound
Baby Dragon
Lava Hound Bats Zap Minions Valkyrie Inferno Dragon
Inferno Dragon
Lava Hound Bats Minions Baby Dragon
Lava Hound
Bats Minions Baby Dragon Inferno Dragon Zap Skeleton Army

Defense Synergies 1 14

Bats
Zap Minions Valkyrie Baby Dragon Inferno Dragon
Zap
Bats Minions Valkyrie Skeleton Army Baby Dragon Inferno Dragon
Minions
Valkyrie Bats Zap Baby Dragon
Valkyrie
Minions Bats Zap Baby Dragon
Skeleton Army
Zap Inferno Dragon
Baby Dragon
Bats Zap Minions Valkyrie Inferno Dragon
Inferno Dragon
Bats Zap Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Baby Dragon
Skeleton Army Inferno Dragon Bats Zap Minions Valkyrie
Skeleton Army Bats Minions Valkyrie Inferno Dragon
Skeleton Army Inferno Dragon Bats Minions Valkyrie
Valkyrie Skeleton Army
Skeleton Army Bats Zap Minions Valkyrie Baby Dragon
Bats Minions Inferno Dragon Zap Baby Dragon
Zap Valkyrie Baby Dragon
Inferno Dragon Minions Skeleton Army
Skeleton Army Valkyrie
Bats Minions Valkyrie Skeleton Army Zap Baby Dragon
Minions Inferno Dragon Bats Zap Baby Dragon
Skeleton Army Bats Zap Minions Valkyrie
Valkyrie Skeleton Army Bats Zap Minions Baby Dragon
Skeleton Army Inferno Dragon
Skeleton Army Zap Inferno Dragon
Bats Minions Valkyrie Skeleton Army
Bats Zap Minions Valkyrie Skeleton Army Baby Dragon
Zap Valkyrie Baby Dragon Bats Minions Inferno Dragon
Inferno Dragon
Valkyrie Skeleton Army Bats Minions Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Valkyrie Baby Dragon Inferno Dragon
Skeleton Army Bats Zap Minions Valkyrie
Valkyrie Skeleton Army Bats Zap
Valkyrie Skeleton Army Inferno Dragon
Bats Zap Minions Baby Dragon
Skeleton Army Bats Minions Valkyrie
Valkyrie Skeleton Army Inferno Dragon
Zap Bats Minions Valkyrie Skeleton Army Baby Dragon Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Minions Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Valkyrie
Valkyrie Skeleton Army Baby Dragon
Skeleton Army Bats Zap Minions Valkyrie Baby Dragon Inferno Dragon
Bats Minions Valkyrie Zap Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Bats Zap Minions Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap
Bats Minions
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Bats Minions
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Minions Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon
Inferno Dragon
Zap Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Bats Minions
Zap
Zap
Zap Bats Minions Skeleton Army
Zap Baby Dragon
Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Bats Minions Baby Dragon
Bats Zap
Zap Baby Dragon

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