My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Inferno Dragon
Giant Snowball
Guards Inferno Dragon
Zap
Royal Giant Guards Inferno Dragon
Barbarian Barrel
Guards Ice Wizard
The Log
Royal Giant Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Guards Bowler Ice Wizard Inferno Dragon
Fireball
Bowler Ice Wizard Inferno Dragon
Poison
Guards Ice Wizard
Lightning
Bowler Ice Wizard Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Bowler Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Ice Wizard Fireball Inferno Dragon Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Tornado Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Ice Wizard Guards Tornado Bowler The Log
Fireball
Royal Giant Tornado The Log
Guards
Royal Giant The Log
Tornado
Fireball Royal Giant Bowler The Log Ice Wizard
Bowler
Royal Giant Tornado The Log Ice Wizard
The Log
Royal Giant Fireball Guards Tornado Bowler
Ice Wizard
Royal Giant Tornado Bowler
Inferno Dragon

Defense Synergies 5 9

Royal Giant
Fireball
Tornado The Log Ice Wizard
Guards
The Log Ice Wizard
Tornado
Fireball Bowler Ice Wizard The Log Inferno Dragon
Bowler
Tornado The Log Ice Wizard
The Log
Fireball Bowler Guards Tornado Ice Wizard Inferno Dragon
Ice Wizard
Tornado Fireball Guards Bowler The Log Inferno Dragon
Inferno Dragon
Tornado The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball The Log
Inferno Dragon The Log Ice Wizard
Tornado Bowler Ice Wizard Inferno Dragon
Inferno Dragon Guards Bowler Ice Wizard
Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Guards Ice Wizard
Tornado Inferno Dragon Fireball Ice Wizard
Bowler Fireball The Log
Inferno Dragon Tornado Ice Wizard
Guards Tornado Bowler Ice Wizard
Guards Ice Wizard Fireball Tornado Bowler The Log
Inferno Dragon Fireball Tornado Ice Wizard
Bowler Fireball Guards The Log Ice Wizard
Fireball Bowler Guards Tornado The Log
Inferno Dragon
Tornado Fireball Bowler The Log Inferno Dragon
Fireball Tornado Bowler
Fireball Guards Tornado Bowler The Log Ice Wizard
Tornado The Log Fireball Guards Bowler Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Bowler Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Bowler
Fireball Bowler The Log Inferno Dragon
Guards Bowler The Log
Guards Bowler Fireball Tornado The Log
Guards Bowler Inferno Dragon
Fireball Tornado Ice Wizard
Guards Fireball Bowler Ice Wizard
Inferno Dragon
Fireball Tornado The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards Bowler
Fireball Guards Tornado Bowler The Log
Bowler Fireball Guards
Fireball Bowler
Guards Fireball Tornado Bowler The Log Inferno Dragon
Bowler Fireball The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Tornado Bowler The Log Ice Wizard
Fireball The Log
Fireball Guards The Log
Fireball Bowler The Log
Fireball Tornado Ice Wizard
Tornado Bowler The Log
Fireball The Log Tornado Bowler Ice Wizard
Fireball The Log Tornado
Fireball Guards Tornado Bowler
Fireball Tornado Bowler The Log
Fireball Tornado
Fireball Bowler The Log
Fireball
Fireball The Log
Fireball Bowler The Log
Fireball Bowler The Log
Fireball Tornado
Fireball Bowler The Log
Fireball Tornado Bowler The Log
Fireball Bowler The Log
Fireball Tornado
Tornado Bowler The Log
Fireball The Log
Tornado The Log Fireball Bowler Ice Wizard
Inferno Dragon
Fireball The Log Tornado Bowler Ice Wizard
Fireball Tornado Bowler The Log
Fireball Tornado The Log
Fireball Tornado Ice Wizard
Fireball Guards
Fireball Bowler
Fireball The Log
Fireball
Fireball Bowler The Log
Fireball Guards
Fireball Tornado Ice Wizard
The Log Fireball
Fireball Bowler
The Log Fireball Bowler
Fireball Tornado
Fireball Guards Tornado Bowler The Log
Fireball Tornado
Fireball Tornado Bowler The Log

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